Post #94 – HUGE Black Friday Sale – New: Quick 6 III – New Contest – Contest #93 Winners!

Black Friday Sale:

For Black Friday, We are offering 10-36% off and free shipping on an incredible selection including pre-orders. This sale is for a very limited time so jump on these great saving before it expires or we run out of inventory.

MMP Core Modules 20% Off

ASL Rulebook, Beyond Valor, Armies of Oblivion, Croix De Guerre, Red Factories, Forgotten War: Korea, Deluxe ASL Redux, Hatten In Flames. Plus most everything else from MMP on sale as well.

BattleDice Precision Dice from Battleschool 20% off

Use coupon code ‘BFS2020’. Be the life of the party and attract all the women with these unique and useful precision dice. Don’t forget to pick up a dice case (also 20% off) with your order to protect and display your investment.

Le Franc Tireur – Up to 36% Off most products

The absolute finest in TPP for the ASL aficionado. Never got around to visiting Paris? Well, here is the next best thing.

Bounding Fire Productions – Free Battle Dice

Well this one is a little complicated. I am not allowed putting BFP items on sale but I am allowed doing a free promotional give-away so…. with each module from BFP that you purchase, I will throw in one pair of precision dice from Battleschool. Simply put the in-stock dice that you desire in the comments or give me a shout by phone or by text at 336-462-4035.

Lone Canuck Publishing 20% Off

Do not forget to add in the new Quick Six III packet to your order. Also, Konigsberg is an incredible historical module and it comes with a free opponent as a bonus…ME! I have been looking to play this one on VASL so look me up. USE Coupon Code ‘BFS2020’

NEW: Quick 6 III

Quick 6 III – New from Lone Canuck Publising, 6 new small scenarios that can be played in a couple of hours. This is the third installment in the Quick 6 series.

Q13 – One Last Attempt Dom Bütgenbach, Belgium, 22 December 1944: Game Length: 5½ Turns; Board q;  Americans: 5½ Squads, 2x Leaders, 2x Machineguns, 3x 60mm mortars, & Bazooka; vs. Germans: 6x SS-Squads, 3x Leaders, 2x Machineguns, & JdgPz IV/70; Estimated Playing Time: 2 hours 21 minutesQ14 – True to Form The Factory, Carroceto, Italy, 25 January 1944: Game Length: 5½ Turns; Board 71; Germans: 8x Squads, 4x Leaders, 2x Machineguns, FT, 2x DC, & 2x StuG 75/34(i); vs. British: 5x Squads, 2x Leaders, 3x Machineguns, & PIAT;  Estimated Playing Time 2 hours 38 minutesQ15 – Mantes Meet Up  Mantes-Gassicourt, France, 27 August 1944: Game Length: 6 Turns; Board 10z; Americans: 11x Squads, 4x Leaders, 6x Machineguns, 2x Bazooka, & 3x M5A1; vs. Germans: 11x Squads, 3x Leaders, 4x Machineguns, & 2x StuG IIIG; Estimated Playing Time: 3 hours 26 minutesQ16 – Defence of St. Oedenrode St. Oedenrode, Holland, 17 September 1944: Game Length: 6 Turns; Board 59; Americans: 5x Squads, 2x Leaders, 3x Machineguns, 60mm Mortar, & Bazooka; vs. Germans: 10x Squads, 3x Leaders, & 3x Machineguns; Estimated Playing Time: 2 hours 31 minutesQ17 – Absorbing the Thrust Furnes, France, 28 May 1940: Game Length: 5½ Turns; Board 10z; French: 8x Squads, 3x Leaders, Machinegun, & 3x H35; vs. Germans: 6x Squads, Gun Crew 2x Leaders, Machinegun, 50mm Mortar, ATR, & 2x 3.7cm Anti-Tank Gun; Estimated Playing Time: 2 hours 50 minutesQ18 – Seize the Crossroads  Briqueville, France, 29 June 1944: Game Length: 5½ Turns; Board 17; Germans: 5x Squads, Gun Crew, 2x Leaders, 2x Machineguns, 75mm Infantry Gun, & Fortifications;  vs. Americans: 12x Squads, HS, 3x Leaders, 2x Machineguns, 2x 60mm Mortars, 3x Bazookas, FT, & 3x DC; Estimated Playing Time: 2 hours 32 minutes.
Each scenario is played on half a map board with a handful of counters per each side; these scenarios are fast, with a limited amount of SSR, to ensure minimum set up time and maximum game time.

Contest #94

Sicily, 1943. Last player Turn of the game, it is the US MPh. In order to win, the American player must control 4 multi-hex stone buildings. N4 and L6 are both Italian controlled. What can the US player do to ensure his best chance of victory?

Contest #93 Solution:

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The solution to this one is actually quite simple. I deliberately tried to complicate the matter and deceive by displaying the sM, WP, and S numbers on the back of the counters as well as throwing in nonsense about the wind and the date. The answer is, start in platoon movement for 1 MP and even if one tank is destroyed by the ATG, the second tank can scoot out of sight on the second MP and proceed to exit the board without ever getting back into LOS of the Hun. We had 2 correct entries; Mika Harviala and Rick N. Since there are only two of you, I will award the prize to both of you instead of drawing one name. I seem to remember a third correct entry but cannot find it so if you answered this contest with the correct solution as well, please contact me for your prize.

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One thought on “Post #94 – HUGE Black Friday Sale – New: Quick 6 III – New Contest – Contest #93 Winners!”

  1. Ok, first the tank in N6 sleaze freezes the Italians, entering K4 in bypass on MP’s 11 and 12 having fired its MGs at the Italians while moving in L4, and staying in motion, hopefully surviving CC Reaction Fire, but at least either freezing the Italian but at least generating a FFire Counter. The CX HS bypasses H5 to end the MPh in J6, able to advance into and control K7 in the APh. The Stuart spends 6MF to CE and allow the HS to load, after which it spends 8 more MF to start, move to L5, stop, and unload the HS, for a total of 19.5 MF. It then starts and spends 4.5 more MP moving to L4 and stopping with a CA of K4/L3, unleashing a fairly hefty 16+3, and attempts a WP shot just for the hell of it too. It then attempts 2 MP worth of ESB to start and move into L3 in motion. Once all this is done, the 7-4-7 drops the .50 Cal, and then moves H4-I5-J4, ready to take the 8+3 in the AFPh. In the APh, the American will capture the K7 and M5 buildings, bringing the total to 4, and has a decent shot at taking the Italian in CC with the 7-4-7, assuming the Italian hasn’t broken (and hopefully been eliminated for FTR) in the interim.

    Make sense? How’d I do?

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