Post #132 -Companion 3. Action Pack 22. RAACO. Puzzle #131 Solution.

ASL Companion Book 3

Available alone or with the first two books (while supplies last)

This marks the third installment of LFT’s Magnum Opus written by legen Jim Stahler on every aspect of the great game. It concludes chapter 4 and brings us all the way to chapter 7. So far LFT is making good on it’s promise of one release every 3 months.

Action Pack 22

3 new Fortenberry style maps (27a, 28a, 29a) along with 12 new scenarios (1941-1945).

Action Pack #22: A WORLD AT WAR contains:

✧ three 11˝ × 16˝ double-sided geomorphic mapboards (27a/b, 28a/b, 29a/b)

✧ 12 ASL scenarios:

• AP237 Andiamo – 6½ turns, 4 March 1941, Chakara River, near Dembecha, Ethiopia (Ethiopian vs Italian)

• AP238 Italian Crescendo – 6 turns, 28 September 1941, Petrykivka, Ukraine (Russian vs Italian)

• AP239 Buna Mission – 6½ turns, 31 December 1942, Buna Mission, Papua New Guinea (Allies vs Japanese)

• AP240 The Army It Had – 6½ turns, 1 March 1943, Sevsk, Russia (Russian vs Hungarian/RONA)

• AP241 Moreh Melee – 6½ turns, 22 March 1944, Moreh, India (Commonwealth vs Japanese)

• AP242 Seton Block – 5½ turns, 2 June 1944, Kamaing, Mogaung Valley, Burma (Chinese vs Japanese)

• AP243 Hell’s Comin’ – 6½ turns, 10 July 1944, Hauts-Vents (American vs German)

• AP244 Heavy Metal Noise – 5½ turns, 13 August 1944, Oględów, Poland (Russian vs German)

• AP245 Villains at Ville-sur-Illon – 6½ turns, 13 September 1944, Ville-sur-Illon, France (Free French vs German)

• AP246 Stumbling In Place – 6½ turns, 19 November 1944, Apweiler, Germany (American vs German)

• AP247 General’s Orders – 5½ turns, 22 December 1944, Stoumont, Belgium (American vs German)

• AP248 Black Devils of Bure – 5½ turns, 6 January 1945, Bure, Belgium (Canadian vs German)

RAACO Handibox –

After much debate regarding whether we could continue to offer the RAACO line for your storage needs, we finally reached an agreement with our European suppliers with only a slight inflationary price increase due to tariffs/shipping/US dollar. We only received 12 units total but hopefully we can continue to stock this fine product. Available empty (for you DIY 3D printers), with 64 x A5 dividers, or with the 96 custom color 3D printed inserts, the Handibox remains the Cadillac of ASL storage solutions.

Puzzle #131 Solution

It is the last German MPh. In order for the Germans to win, they must exit Panther 302 off the south edge road hex I10. What does the US player need to score a hit and a kill in hex I9 or I10 assuming the TD already has depleted APCR and no ROF. Your answer can be in fractions (eg. 7/36th TH and 11/36th TK or Shock.

Note: All hedges are Bocage. The German player is fully versed in the rules (do not count on him not taking advantage of every rule available to him). Vertex H9-H10 in too narrow to bypass.

So this was somewhat of a trick question as there is no way for the US player to score a hit on the lucky Panther if the German player is aware of Rules B9.36 & B9.521. The Panther moves to I8 (1MP), I9 (2MP) and claims the wreck TEM, I10 (2MP) and claims the wreck TEM, and offboard for the Win. Because the Panther is claiming the In-Hex TEM instead of the WA, it remains out of LOS to the US Player because it is Bocage and not a Hedge.

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