Update: Le Franc Tireur 16

Hi everyone, I am sad to say Le Franc Tireur 16 will not be available through our site with maps or overlays. LFT 16 will still include 15 scenarios and 80 pages of articles on the PTO and we will be offering it at a 50% discount.

I am grateful for your support and understanding in this matter and hope you still purchase this wonderful and unique product so…

If you have yet to order LFT 16, you can order it here or by clicking on the Image above

If you have already ordered LFT16, I will be contacting you this week and can proceed in 4 ways to rectify this developement:

-We can issue you a $50 refund and I will ship you the 80 page magazine and 15 scenarios.

-We can issue you a $55 store credit and I will ship you the 80 page magazine and 15 scenarios.

-We can issue you a $80 store credit to be used on LFT 14, From the Cellar 8, From the Cellar 9, From the Cellar 10, From the Cellar 11, and/or From the Cellar 12, and I will send you the 80 page magazine and 15 scenarios.

-I can issue you a full refund.

Once again, I am so sorry for the disappointment and confusion in this matter.

Delivery has not been delayed and is expected in late February – early March

Please visit Le Franc Tireur for further information on their products and policies.

Post #120 – LFT16 (no maps or overlays). Death To Fascism. Contest #120.

Le Franc Tireur 16

N.B. We will not be carrying the maps or the overlays in this product hence the 50% discount. Please note that all 15 scenarios are playable with your Avalon Hill/MMP boards and overlays.

If you have already pre-ordered this product at $110, we will be (at your choice):

-Offering you LFT 16 without the maps or overlays and a $50 refund .

-Offering you LFT 16 without the maps or overlays and a $55 Ritterkrieg store credit.

-Offering you LFT 16 without the maps or overlays and a $80 credit toward LFT 14 and/or FTC 8 – 12.

-Offering you a full refund.

No sooner have we arrived in the arid desert of LFT 15 than we are cast into the jungles of LFT 16.

15 brand new jungle scenarios to try the lessons learned from the great articles in the magazine.

80 pages of articles and commentary to help make you a better PTO player or to help the new player take the dive into the Jungle.

Death to Fascism

I have been trying to get my hands on these since they first came out and finally through a trade with Xavier, I have both editions in limited quantities of 12 pieces each. I know they are very hard to find Stateside so get ’em before they disappear.

Contest #120

This is a redo of Contest #118 that I messed up pretty bad. Thanks for not calling me out on it.

Alright, here we go again… This is a simple one and just for fun let’s assume the German rolls a 1 on the colored die of his first two TH shots, and all German TK shots will result in a Burning Wreck. What is the best move for the British player to ensure a win?

Final player turn (British) of the game. The British player must exit at least one AFV off the South (bottom) edge for the win.

Special Rules: None

Solution to Contest #119.1

Before reading further, please revisit this contest before reading the solution as it has been updated and a lot of fun when you figure it out.

I really like this contest as it probably caused a rules dive even for those versed in the night rules and remember it is not ‘what can the Russian do to win the game’, it is a ‘how did this game play out’ if the Russian won the game?

The Russian cannot prep fire as there is nothing with FP that has a LOS and they cannot get adjacent to the Victory hex with anything but an 8-1 SMC (which cannot gain building control by himself) so this seems quite impossible. Except if it plays out just right…

Remember that the SSR stated that there were scattered clouds with a half moon which means that a WC DR may result in a NVR change dr divided by 3 (FRU) (E1.12). In addition, E1.13 states that when a unit’s NVR is 0, it is not bounced out of a enemy concealed unit’s location but is marked with a CC instead. Therefore, the Russian’s player turn must have gone something like this…

WC DR: 6,5 or 6. Subsequent dr: 5 or 6, reducing NVR to 0

RPh, PFPh… None.

MPh: All units drop support weapons and move into Q2. German unit Fires with no effect.

DFPh…German in Q2 fires with No Effect

AFPh: Russian attacks with a 24-1 (9+10+6), at least breaking the German in Q2.

APh: Russian Advances into R1 for the win.

Bonus Points: The German could have denied the Russian win by simply dropping concealment on the crew, denying the opportunity for the Russians to enter it’s hex.

Post 119 – Twilight Of the Reich. Winter Offensive Pack 15. Conversation With Chuck Hammond. Contest #119.

Twilight of the Reich

Shipping February

Winter Offensive #15 (2024)

Shipping February

Conversation with Chuck Hammond of Hazardous Movement

Purchase Hazmo here…


Chatting about Orsogna and my new hat

This was filmed between Christmas and the new year.

Purchase Orsogna here

Contest #119.1 (Modified 2/3/2024)

It is going into the final (Russian) Player Turn of the Tournament Championship. In a cunning move, the German player just used his Advance Phase to block all paths to the victory hex from all directions. In his moment of genius inspired triumph, he expects the Russian player to concede from an obviously impossible situation. Just before their hands meet at center table, the Russian player recoils his arm as he realizes he still has a chance, albeit a small one. Sure enough, the Russian player goes on to win the game, the title, and the respect from his awe stuck opponent. What has transpired to give the Russian the win?

Bonus question: Assuming you figured out how the Russian won, what simple move could the German have done during the Russian turn to deny the win?

Victory Conditions: The Russians win if they control of building 5R1 at Game End (which begins the turn German controlled).


1. Kindling in NA.

2. Russians have PF capability as if 1944 Germans.

3. Night Rules are in Effect with scattered clouds and a half moon.

4. Both players must ask Perry to include a German 8-1 Leader counter with the name Ritter in the next product.

Solution to Contest #118

I kind of botched this contest and dropped the ball on what I was trying to convey so I am currently remaking this contest. Stay tuned.

Post #118 – Quick 6 VI. Wacht Am Rhein Vol. 3. Interview with Sebi from Advancing Fire. Contest # 118.

Lone Canuck Publishing has two new releases for November. Both are sequels so I am offering package deals for the series.

Quick 6 VI

Six brand new short scenarios for when there isn’t quite enough time to play ‘The Last Bid’.

Quick 6 Package Deal

includes all 36 small scenarios in the series

Wacht Am Rhein Vol. 3

Eight new Battle of the Bulge scenarios

Wacht Am Rhein – Vol 1 – 3 Package Deal

24 Battle of the Bulge Scenarios

Interview With Sebi Caltabiano of Advancing Fire

In this interview I am privileged to spend 80 minutes with Sebi discussing Advancing Fire, Orsogna, the Italian Campaign and past and future products.

Orsogna Update:

Now only weeks away. Thank you so much for the overwhelming support in your pre-orders. We expect to sell out the North American supply earlier than expected as orders are much higher than we anticipated. Please order now to lock in a copy. Remember that you are under no obligation to complete the order when it becomes available at the end of November but at least you have the option to get it before it’s gone.

Extra Dice Towers ordered

Because we sold out of the Orsogna themed Dice Towers so quickly, we have ordered an additional six units.

Hazardous Movement 4

We are still expecting the Newest Hazmo product to arrive at the end of November. Thanks for your patience.

Contest #118

It is the Final British MPh and in order to win he must exit at least one AFV off the East (Right) Edge. What should he do to have the most chance of success? Note that the BB1/Bb2 hexside is not wide enough to Bypass.

Solution to Contest #117

Definitely one of the easier contests. I was hoping to stump the listeners on the Wall Advantage Bocage Rules but not a lot of luck as everyone got the right answer.

So because this is Bocage, the Tiger cannot see non- adjacent targets because it is not marked with a Wall Advantage counter as there is other positive TEM in it’s hex (Mandatory WA N/A).

So the best chance for victory for the US player is Start (1MP), change CA to X2-Y2 (2MP), Move to Y2 (3MP), this will be the Tiger’s only opportunity to stop the Sherman and win the game. It will need a 5 with a Turret Hit (11%) and then anything but a 12 for the win. If the Tiger misses, then the Sherman declares bypass of X1/Y1 (5), pivot (6), Bypass X0/Y1 (8), Exit off board for the win (9MP).

Post 117 – Orsogna. Action Pack 18. Hazardous Movement 4.

Orsogna Preorder and Update:

Please click on the photo to pre-order with no up-front cost or risk…

*See the bottom of this post to read our really great Pre-order policy

The monster Italian Campaign module from Advancing Fire is ready to go to the printers. Sebi informed me that we should have the final product in November which is now just a few short weeks away. We plan on having an exclusive interview with the designer in our next post that you surely won’t want to miss. The game will include 4 huge historical maps of the Italian battleground, 4 campaign games, 14 standalone scenarios and over 500 counters. The quality of the components are truly second to none as you already know if you were lucky enough to get a copy of Prokhorovka! before it went out of print. Extra thick maps, beautiful counter artwork in a seldom addressed theatre of war where the Green Devils and Panzer grenadiers face off against Canadians, Kiwis, and Indians.

Orsogna Dice Tower

As a special promo, we are receiving one dozen Orsogna themed dice towers specially made by Maria Aceto. These will be shipped at the same time as the game. Please click on the image to order.

Action Pack 18

The new Action Pack from MMP has arrived on the express overnight from Cleveland’s ASLOK tournament. Featuring 2 new mapboards and 14 new scenarios.

This Action Pack marks Multi-Man Publishing’s fifth collaboration with ASL Oktoberfest tournament director Bret Hildebran and his gang of Ohioans to produce a new map-and-scenario pack for release in conjunction with the game’s most revered tournament—ASLOK. 

The 14 scenarios of ASL Action Pack #18 were all designed by Ohioans Pete Shelling and the late Bill Sisler. Two new maps (91 & 92) round out the package. World War II actions range from an extreme winter Russian counterattack in front of Moscow in December 1941 to Partisan action in Slovakia to the “final battle” in 1945 Berlin. Pete has also designed four new Korean War scenarios (two on Deluxe boards) featuring actions fought by the American 1st Cavalry Division, its troopers having been “rudely interrupted” from their cushy garrison life in Japan by the outbreak of war in Korea with the Communist invasion of July 1950 and rushed unceremoniously into combat. Action Pack #18: ASL Oktoberfest XXXVII has the action covered!

Action Pack #18: ASL Oktoberfest XXXVII contains:

  • Two 8˝ × 22˝ geomorphic mapboards (91, 92)
  • 14 ASL scenarios:
    • AP191 East Wind – 6½ turns, 2 December 1941, Yushkovo-Buretsovo, Vologda Oblast, Russia (German vs Russian)
    • AP192 Brush Off – 4½ turns, 19 August 1942, Koli Point, Guadalcanal (Allied vs Japanese)
    • AP193 Hit It & Quit It – 4½ turns, 26 September 1944, Horné Hámre, Slovakia (German vs Partisan)
    • AP194 Not Fade Away – 6½ turns, 9 December 1944, Lemberg, France (German vs American)
    • AP195 Break In On Rollbahn A – 5½ turns, 17 December 1944, Hollerath, Germany (American vs German)
    • AP196 Silver & Bronze – 6 turns, 19 December 1944, Wiltz, Luxembourg (American vs German)
    • AP197 KIller Cats & Easy Eights – 6 turns, 30 December 1944, Flohimont, Belgium (German vs American)
    • AP198 Hassel At Hasselt – 7 turns, 12 February 1945, Hasselt, Germany (German vs British)
    • AP199 Nord’s End – 6½ turns, 2 April 1945, Waldenburg, Germany (German vs American)
    • AP200 Chuikov’s Revenge – 7½ turns, 29 April 1945, Berlin, Germany (German vs Russian)
    • AP201 Goodbye, Geishas – 6½ turns, 23 July 1950, Yongdong, South Korea (American vs North Korean)
    • AP202 Little Rat – 4½ turns, 29 July 1950, Kumchon, South Korea (American vs North Korean)
    • AP203 The Walled City – 5½ turns, 5 September 1950, Ka-San, South Korea (American vs North Korean)
    • AP204 Southside Seesaw – 5½ turns, 13 September 1950, Chilgok, South Korea (North Korean vs American)

Hazardous movement Pack #4

10 new tournament sized scenarios and 2 beautiful new geomorphic mapboards

Complete Hazmo Package Deal

Click on photo to order

Also on sale for almost 20% off is the entire Hazardous Movement lineup. So if you have never tried HAZMO, now is the chance to get in at a huge discount.

On the subject of Hazmo, I recently found this interview with Chuck Hammond on Illuminating Rounds. It’s a fun and informative listen.

Almost Gone Forever:

We are down to our very last copies (less than 10) of Green Hell of Inor, LFT15, Rat Pocket Charts, Fight for Seoul, Heat of Battle stuff. If you want it now instead of later for 6 x the price on Extorsion-Bay, this is your last chance.

Contest #117

Normandy, 1944. All hedges are Bocage. It is the final Player Turn of the game (US MPh). The American player is 4 VP short for the win. VC states either Exit VP within 1 hex of the Y1 Road Board Edge -or- Casualty VP. The US player has already tried (and failed) use of their sM. What course of action would ensure the best chance for victory. Please send responses to email account dritter3@triad.rr.com. Answer will be in post #118

Contest #116 Solution.

Several people figured this one out on the first try. The key to this puzzle is knowing and remembering the Multiple Hit rules. I recently found out that the first TK roll also serves as the hit location for the second roll. So it you remembered this, you were well on your way to figuring this one out. So… the first shot hit in the hull (4,4) with Multiple Hits, Although the TK DR was (5,6) for No Effect, it did place the second Hit in the turret. With an inferior turret armor of 4, the subsequent TK roll of (1,2) was enough for the kill (whereas if you forgot this rule, you would have been going down the wrong road believing the effect was a Possible Shock). The next roll was Crew Survival (5,4) which was a fail resulting in enough CVP for the French player to win. Thanks for playing.

Interesting and informative reading:

A new post from Jim Bishop on ‘Control’.

Grumble Jones Link


Hong Kong Wargamer Link


*Pre-Orders Explained

There are three ways I know of that companies take pre-orders.

  1. You pay for it now and wait months/years for the product to be manufactured and shipped. This ties up your money and is a little risky if the store goes out of business (not mentioning anyone by name).
  2. You order and provide your CC information. Then long after you have forgotten all about it, your wife opens the nasty little surprise on you CC statement that of course is sandwiched between the roof repair and the transmission on your Ford Focus.
  3. Our pre-order method: You pre-order the product now and when we are within a few weeks of shipping it to you, we send you an invoice. At that time you decide:

a. Pay for it now and as soon as it arrives at our store it will be on it’s way to you with Free-Shipping*.

b. Pay for it later (your pre-order is reserved and guaranteed at the pre-order price for a full year after release**) and at that time it will be on it’s way to you with Free-Shipping*

c. Don’t pay for it at all and simply ignore the invoice. In this case, no further action is required. Your CC has never been billed and you don’t owe any money or explanation.

Although the third method can tend to leave us with some overstock at times, I really feel that it is the most flexible and secure for the customer so it is the system we use.

*minimum $30 inside the USA.

**As long as the product is still available to retailers.

Post #116 Starter Kit Expansion Pack #3. Special Ops 11. Orsogna…Coming Soon. ‘ASL in About an Hour’ Replay of J244. Contest #126

Starter Kit Expansion Pack #3

MMP presents the third Advanced Squad Leader Starter Kit Expansion Pack. ASLSK Expansion Pack #3 includes two new 8″ x 22″ geomorphic mapboards (h and g) and eight new scenarios set in locales such as Poland, Sicily, Italy, Russia, the Gilbert Islands, and the Marianas.

ASLSK Expansion Pack #3 continues the introduction of Concealment, first employed by the Japanese in Starter Kit #4 and now extended to several other nationalities. Expansion Pack #3 also includes Ordnance and Vehicle Notes for the weapons used in the scenarios.

As with Expansion Packs #1 and #2, Expansion Pack #3 does not come with everything you need to play!!!

Expansion Pack #3 assumes ownership of the core ASLSK modules Starter Kit #1 through #4. While Expansion Pack #3 includes counters for German SS, U.S. Marine Raiders, Italians, and Allied Minor units as well as Concealment, it relies upon these core Starter Kit modules to provide additional unit and information counters, in addition to mapboards, providing players with a low-cost method for expanding the scope of Starter Kit scenarios.

ASL Starter Kit Expansion Pack #3 contains:

  • two 8″ x 22″ geomorphic mapboards (map h, map g)
  • one countersheet (252 counters)
  • one four-page Quick Reference Data Card
  • one four-page ASLSK Chapter H Vehicles & Ordnance notes
  • eight new scenarios

Scenario List:

S92 Armageddon Begins, Mokra, Poland, 1 September 1939
S93 Stalin’s Socks, Melechi, Russia, 20 September 1941
S94 March of Destiny, Kiev, Russia, 30 September 1941
S95 Makin Mayhem, Makin Atoll, Gilbert Islands, 17 August 1942
S96 Good, Lucky, or Both, Syracuse, Sicily, 10 July 1943
S97 All I’ve Got Is Prayer, Persano, Italy, 13  September 1943
S98 The Hatefulness of War, Baron-sur-Odon, France, 28 June 1944
S99 Destination, Tinian, The Marianas, 25 July 1944

NOTE: ASL Starter Kit Expansion Pack #3 is not a boxed game; it comes bagged in the same manner as ASL Starter Kit Expansion Packs #1 and #2.

Special Ops #11

Special Ops #11 has six articles, two ASL scenarios and two ASLSK scenarios,  The magazine also features the game Gettysburg.

Featured in-depth articles cover The Third Winter and Strike – Counter Strike. There are also an article  on the upcoming Valley of Tears, a new scenario for The Third Winter, Curt Schilling’s advice for being a better ASL player, and more

Gettysburg is a quick playing game based on the Napoleonic 20 series of games. It includes a 22″ x34″ map, 40 1″ counters, and 72 5/8″ counters.

Special Ops 10 & 11 Combo:

In the off chance you missed out on Special Ops 10, here is your chance to acquire both at a 20% discount.

Advancing Fire: Orsogna

We are expecting a shipping time of October/November for this monster. This will be the same incredible quality as Prokhorovhka! bringing the fight to the Italian mountains and countryside in December of ’43.

260 Counters (Including Fallschirmjagers)

4 Giant Map Sheets

12 Scenarios

3 Campaign Games


Prokhorovka! Reprint Pre-Order:

This is a pilot to gauge the interest in a reprint of this fantastic module. Assume a straight up reprint. There is no release date yet and reprint is solely dependant on Sebi at Advancing Fire reaching a minimum demand. Remember, there is no up-front or surprise charge to you now or ever with our pre-order system (you don’t even enter your CC info). Simply pre-order it now and when and if it gets reprinted, we will send you an invoice at that time which you can complete if you still want the product. Absolutely risk free pre-ordering.

Contest #126

It is the final half turn (French) of the Game. The French player needs 5 CVP to secure the win. In it’s Prep Fire Phase, the French player surprises the German with a hidden AT Gun in hex I11. The following are the DR’s in order including some extras. Use as many as you need to narrate the events starting with the first shot being the (4,4).

(4,4). (5,6). (1,2). (5,4). (1,1). (5,3). (4,1). (2,2).

Describe the procession, outcome and victor.

Email your answer to dritter3@triad.rr.com with the title Contest #126

Post #115 – Journal 14 in stock. March Madness 2023. WTICG 2023. Fight for Seoul back in stock.

This post is video driven. Please subscribe to my channel for the latest videos.

ASL Journal 14 – In Stock

ASL Journal 14 is in our hands. If you missed this one on pre-order, no worries as we still have it on sale with free shipping.

Here is a What’s in the box video of this gem:

March Madness 2023

8 new scenarios including very large and weeeee little scenarios linking a Campaign Game representing the 10th Mountain Division for a low, low price of $16.

Where The Iron Crosses Grow Team Tournament 2023:

This year we had 21 attendees on 6 teams of three brackets. After 2 aborted attempts, Xavier Vitry finally made it to the show arriving for a 9 day holiday. Some photos of the event in the video below.

Fight For Seoul is back in Stock

and yes… we are still offering the $40 discount on the Korean Combo pack.

Post # 114 – LFT15 Shipping. Journal 14 Pre-Order. Armies Of Oblivion in stock.

It has been a super busy month. First with the release of Ste. Mere Eglise (AKA the Cow Module), then the early arrival of Le Franc Tireur 15, and now Journal 14 on pre-order.

Le Franc Tireur 15

After several years of research and development, here is LFT’s latest magazine, with 23 scenarios and 8 new maps, accompanying a small set of rules for Arid & Desert Terrains, easy to learn and even easier to play.

8 new geo mapboards

23 Scenarios

15 articles

Here are two different unboxing videos and yes, I do know that the Scouting Report is better than mine 😉 As a special thank you, not only is LFT 15 $10 off, but I am also including a $10/10% coupon in the box for any future LFT order from us (NA Rat Charts).

Journal 14 Pre-Order

ASL Journal 14: ANZAC Special Edition is a 56-page magazine for Advanced Squad Leader that features articles, scenarios, and a Historical ASL Campaign Game completely authored and designed by our friends Down Under. At the heart of J14 is the “Sparrow Force” HASL, featuring a map, mini-Campaign Game, and scenarios designed by Simon Spinetti and Andy Rogers (Hatten in Flames) covering the action between Australian and Japanese forces in and around the village of Babau on the island of Timor in 1942.

ASL Journal 14 articles include:

-24 Scenarios

-16 Articles

-One campaign Game

-1 Sheet of bubble wrap for the kids to annoy you (compliments of me)

Armies of Oblivion in stock at Ritterkrieg

After discovering that AoO was out of stock at MMP and entering indefinite pre-order, I wanted to let you know that I still have a couple of copies tucked away. I am offering these at regular retail, not Out-Of-Print extortion-Bay pricing but I want them to go to actual players, not re-sellers so there is a maximum of one per buyer.

Tall Stack Treezers Review:

Picking up that last counter on the bottom has always been challenge for some of us. To make matters worse, in a game like ASL where the contents of a stack are often concealed, leaving a counter behind offers valuable recon to your opponent. So if you aren’t going to use (insert shameless plug here…) Stack Guards, then we naturally need a set of tweezers designed for the 21st Century.

I really liked the grip, size, tension and overall performance of these new tweezers. The only drawback I find is their inability to pick up a counter which is laying on it’s side (eg. sideways in a Plano divider). In my humble opinion these are a must have for counter dense scenarios and games (OCS comes immediately to mind).

International Shipping Rates Explained:

I would like to take a moment to explain our process for International shipping calculations. On every order outside of the USA, we charge a nominal $80 shipping as a starting point. The actual shipping costs will vary depending on weight, destination, prefered declaration with insurance value, and carrier. If the actual shipping costs are less than $80, we refund the difference. If the actual shipping costs are more than $80, we contact the buyer with the option of paying the balance or getting a full refund. If there is another way of doing this where the costs are transparent up front, I have not found it yet. Although Ship Station (Paypals sub for shipping) does offer this option, not only is it a completely different total when it comes time to purchase the label, but it does not have an override for value/insurance. Please note that I will always work with you within my means to bring you these products safely landed at your doorstep for the lowest possible price.

Pre-Orders Explained

There are three ways I know of that companies take pre-orders.

  1. You pay for it now and wait months/years for the product to be manufactured and shipped. This ties up your money and is a little risky if the store goes out of business (not mentioning anyone by name).
  2. You order and provide your CC information. Then long after you have forgotten all about it, your wife opens the nasty little surprise on you CC statement that of course is sandwiched between the roof repair and the transmission on your Ford Focus.
  3. Our pre-order method: You pre-order the product now and when we are within a few weeks of shipping it to you, we send you an invoice. At that time you decide:

a. Pay for it now and as soon as it arrives at our store it will be on it’s way to you with Free-Shipping*.

b. Pay for it later (your pre-order is reserved and guaranteed at the pre-order price for a full year after release**) and at that time it will be on it’s way to you with Free-Shipping*

c. Don’t pay for it at all and simply ignore the invoice. In this case, no further action is required. Your CC has never been billed and you don’t owe any money or explanation.

Although the third method can tend to leave us with some overstock at times, I really feel that it is the most flexible and secure for the customer so it is the system we use.

*minimum $30 inside the USA.

**As long as the product is still available to retailers.

Post #113 – Drop Zone Ste-Mere-Eglise. Winter Offensive 14 (2023). Scouting Report #36 Journal 13 Unwrapping. Wargaming Tweezers.

Drop Zone: Ste-Mere Eglise will be shipping towards the end of March as soon as MMP completes it’s pre-orders. I picked up a copy at Winter Offensive and had the opportunity to test drive one of the scenarios with some cows riding shotgun. Lots of fun so far. Will be starting the first of three Campaign Games soon.

Winter Offensive 14 –

Released at Winter Offensive 2023 in Bowie Maryland, the new pack includes 3 scenarios and 2 boards (89 & 90).

Excellent WITB for Journal 13:

Wargaming Tweezers:

Specifically designed for the wargamers, made to lift tall stacks of counters thanks to the wide profile angle. As an added bonus, the claws are wide which distributes the pressure on the contact point of the counter to avoid damaging the sides through repeated grabbing.

MMP 2023 Production Forecast

Here is the MMP Anticipated 2023 Production List as of January 29, 2023:

Advanced Squad Leader

– The Winter Offensive Bonus Pack #14 (2023) has been released;
– The Sainte-Mère-Église HASL is shipping to preorders;
– The Marco Polo Bridge HASL will go on preorder;
– ASL Journal 14 will be released 1st quarter;
– Ponyri HASL will go on preorder;
– Contested Lands module (1948 Arab-Israeli conflict) will go on  preorder;
– A reprint of Armies of Oblivion will go on preorder;
– We are working on a reprint of Solitaire ASL;
– Doomed Battalions will go on reprint;
– Twilight of the Reich, a boxed ASL module, will go on preorder.

ASL Starter Kit

– ASLSK Marco Polo Bridge HASL will go on preorder. Ownership of ASLSK4 will be required to play;
– An ASLSK magazine should be released;

– ASLSK Expansion Pack 3 will be released.

Post #112 – Journal 13. BFP Reprint of High Ground, Operation Cobra, and Beyond the Beachhead. Jim Bishop Says…Link. What did I miss this year? My ASL woodworking shop up and running at last.

ASL Journal 13 – MMP

New and on sale for 25% off

ASL Journal 13 articles include:

  • Hatten In Flames: CG I Impressions wherein Gary Bartlett & Mike McGrath discuss approaches both German and American players might take in tackling this Campaign Game.
  • In (Not So) Free Parking, Phil Palmer uncovers some facts about Hull Down positions and how valuable they may actually be to your AFV.
  • Advanced Nuggets 2 finds Paul Sidhu & Rich Spilky illuminating even more obscure and easily overlooked rules.
  • Radio Contact Essentials offers a primer by Rich Spilky on the basics of this critical element of ASL OBA.
  • Second Impressions finds Rich Spilky musing on OBA draw pile probabilities in this extension of Robert Medrow’s essential article in THE GENERAL (and ASL CLASSIC) on OBA in ASL and providing a basis for the “Pleva variant” for OBA chit draws.
  • Alternative OBA Systems by Jim Bishop explores additional chit replacement methods in this follow-up to Rich’s draw pile article.
  • Ken Dunn gives us a Preview of the Drop Zone: Sainte-Mére-Èglise Historical ASL module.
  • Forgotten War Designer’s Notes author Kenneth P. Katz was a key contributor to the creation and evolution of transitioning ASL to the Korean War, and herein offers insight into that process.
  • A Tale of Two Scenarios is John Slotwinski’s analysis of the original and updated versions of the YANKS scenario The Mad Minute, revered for its fun factor but notoriously unbalanced.
  • Per Mare Per Terram is Andrew H. Hershey’s follow-up to Ghost Killers from ASL Journal 12 and covers the history of 41 (Independent) Commando of the Royal Marines in the Korean War.
  • The Debriefing offers this issue’s errata updates.

ASL Journal 13 has 33 ASL scenarios:

Bounding Fire Productions Reprint of 3 great Modules

High Ground

High Ground 2 includes the following:

  • 16 Action-Packed, heavily play-tested scenarios, in full-color print
  • Four 8″x22″ geomorphic mapboards (BFP H, I, J, and K) printed on heavy card stock, depicting mountains with village terrain.

Operation Cobra

Operation Cobra includes the following:

  • 12 Action-Packed Scenarios
  • 88 counters with Vehicle and Ordnance Notes
  • Huge magazine with the history of Operation Cobra and an article about fighting in bocage in ASL terms
  • 1 Bocage Overlay
  • Rules pages describing new terrain

Beyond the Beachhead

Beyond the Beachhead includes the following:

  • 16 Action-Packed Scenarios.
  • Four 8″x22″ Geomorphic mapboards, printed on heavy card stock, depicting bocage and village terrain (BFP C, BFP D, BFP E, BFP F)
  • 5 overlays
  • Rules pages describing new terrain

Jim Bishop’s ASL Page

The Bishop Says

The Bishop Says

ASL rules, tips, and tactics

I’m really not sure what took me so long to post a link to Jim’s fantastic page. You will find plenty of articles, rules explanations, advice, and tricks from a master. I will also be putting a permanent link in the menu so you can easily find his page again on this site without having to scroll through posts to find this one.

What did I miss this year?

2022 has been an incredible year for both new and reprinted ASL material. So much so that it has been hard to keep track of all the goodies thanks to MMP and TPP’s stepping up to never before seen design and production. Here is a checklist of everything I can think of that came out in the last year.


Pocket Rulebook, Pocket Chapter H, Pocket Charts, Journal 13, Overlay Bundle, Hakkaa Paalle*, Action Pack 15 Swedish Volunteers*, Sword and Fire Manila, & Hollow Legions.

Le Franc Tireur:

From the Cellar 11 & From the Cellar 12.

Bounding Fire Productions:

Operation Neptune, High Ground 2*, Beyond the Beachhead*, Operation Cobra*.

Lone Canuck Publishing:

Operation Martlet Campaign Game, Battle for France, Wacht Am Rhein Volume 2, Quick 6 V, Grossdeutschland 3.

Advancing Fire:

Prokhorovka! & ECZ Tournament Director’s Pack

Hazardous Movement:

Hazmo 2 (Partisans), Hazmo 3 (Stalingrad).

Ritterkrieg (That’s me):

Stack Guards with all Nationalities represented with unique colors and artwork.

Raaco Subdividers

My ASL Woodworking Shop Finally Up and Running

I honestly wasn’t sure I would ever see this day. As recently as this summer I still hadn’t decided on a location for the shop. Amy and I had discussed putting up a dedicated barn but of course contractors are all but impossible to find these days. So I had to consider using the dungeon at the Honda garage. The basement wasn’t fit for man nor beast and hadn’t been used in over 30 years. The door had rotted off, the windows were broken, there was only one circuit for an overhead fluorescent lamp, and the top stairs had disintegrated. Today, about five months after starting renovations, I cut my first piece of wood. Next up, dice towers, Mapboard Ammo Cases, and ASL table tops. I will be taking orders in the first quarter of the new year.

Examples of previous pieces made from the old shop.

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