Post 131 – ASL Companion Chapters 3 and 4. Winter Offensive Pack 17 (2026). Puzzle 131 and solution to puzzle #130

Puzzle #131

ASL Companion Chapters 3 & 4

The newest Companion is on its way and should ship to you by the end of the month. 100 full color pages of Jim Stahler’s breakdown of the game, tactics and terrain including LOS. Please take advantage of our special promotional sale price for both the new Companion and the combo until March 1st.

As we sold out of the first instalment, we know that you may have missed your chance to get Chapters 1 and 2 so we are offering both as a package deal now as we are receiving a few dozen on the first magazine at the same time.

Chapter I – Chapters 1-4

Winter Offensive 17 – 2026

Puzzle #131

It is the last German MPh. In order for the Germans to win, they must exit Panther 302 off the south edge road hex I10. What does the US player need to score a hit and a kill in hex I9 or I10 assuming the TD already has depleted APCR and no ROF. Your answer can be in fractions (eg. 7/36th TH and 11/36th TK or Shock.

Note: All hedges are Bocage. The German player is fully versed in the rules (do not count on him not taking advantage of every rule available to him). Vertex H9-H10 in too narrow to bypass.

Solution to Puzzle #130

The Russian player thinks that barring an Improbable Hit (Final TH #of 1), he is guaranteed the victory, but little did he count on his German opponent being the sleaze heavyweight champion of the World. Before I give the answer, I want to say that I would never use this tactic against anyone, ever (except maybe George). This is because I believe it does go against the spirit of the game. That being said, here it is…

Truck moves to D5-C5-B5 at which point the ATG pivots to CA A7-B6 and declares a shot using APCR* (If no APRC then AP) at the truck in B5. The fact the LOS is clearly blocked does not prohibit the shot nor the checking of LOS as it is at the shooters discretion and eyesight what shot looks blocked to him. After stringing it which obviously shows that the shot is indeed blocked, this puts the ATG with the correct CA ready for the truck to enter A6 with either a ROF shot or an IF shot and no penalties for changing CA. At worst, this is a 4 TH and if Rate was kept, a 6 TH.

*The reason I waste an APCR shot on the woods is for an additional chance at rolling a colored 2 and keeping ROF (if I have APCR then there is a 5 in 6 chance I also kept Rate).

Post #130 – All is Well.

This has been without a doubt the most product filled and chaotic quarter I have ever seen. No fewer than 8 brand new products, then in come the tariffs, Europe declining to ship to the United States, my pre-order software giving me it’s ‘2 minute notice’ and here we are… And yet, all is well in the ASL World again.

So as a recap, here are the 8 new products released in the last 60 days…

Inor Player’s Guide – LFT

Quick 6 VIII – LCP

Journal 16 – MMP

Action Pack 20 – MMP

Action Pack 21 – MMP

Steel Fury at Zamoly I

ASL Companion – LFT/Stahler

Hazardous Movement 6

Each of these products offer a completely different ASL experience and design style. For quick scenario play without a lot of thought or rules diving, the Action Packs and Quick 6 are your go to. Getting into more complex and nuanced scenarios would be the Journal and Hazmo fare. For some great bedtime reading the Inor Player’s Guide, the Journal and of course the ASL Companion will keep you up into the wee hours. Lastly, for an immersive dive into history with all the chrome and flavor ASL has to offer and then some, Zamoly and Inor absolutely top the charts.

NB: Missing Scenario 7 from Zamoly I

A few people have noticed that scenario 7 is not included in Zamoly so just a note that Scenario 7 uses maps that will be released in Zamoly II so it is not missing at all but will be included in the next module.

Intel report:

While looking for missing copies of From the Cellar 12, I came across a few copies of the long OOP magazine Recon by Fire 2 by Heat of Battle. These may be the last issues anywhere on the planet and I am liquidating them for 30% off.

Low Stock Warning:

The following products are out of print with only a few copies left in inventory.

ASL Companion

Orsogna – Advancing Fire.

Zamoly I – Advancing Fire

Tournament Pack – Advancing Fire

Green Hell of Inor – LFT

Fight For Seoul

Le Franc Tireur 15 – LFT

Le Franc Tireur 16 – LFT

HazMo Sceraio 55 replay with Chuck Hammond

This scenario is replayed on VASL with the designer in three parts, each about an hour in length. A free give-away as part of the new HazMo VI pack, available for download on the Hazardous Movement’s webpage HERE. The scenario pits the defending US player against desperate 1945 SS as tank destroyers on both sides are eclipsed only by the insane firepower of 6-6-7’s and 6-5-8’s at close range. Throw in some HEAT, DC’s, and MG’s and it’s a miracle anyone survived.

Puzzle #130

June 1941 – It is the final Russian turn which finds the Soviet player 4 Exit CVP short for the win. If he can manage to get his Truck off the east edge he will be awarded the Order of Stalin and bragging rights at the local ASL club. After calling his wife to prophesize about his upcoming victory, his celebrations are cut short when his German opponent stops the Truck dead in it’s tracks in hex A6. The German player wins the game and loses a friend over this sleazy move that Ivan never saw coming.

The BA-6 spent a total on 1/2 MP in the AT Gun’s LOS as it entered A6 from B5. The ATG rolled a 4 (3,1) on this TH attempt and a 5 on the TK with AP. How did the ATG hit on a 4? And why will Ivan never play Fritz again.

Notes: The Road is intact and fully usable by the Truck. No hexes are Bore Sighted. Although legal, the solution is definitely not in the ‘Spirit of the Game’. Good luck with this one, it will teach you a new trick that I hope no one ever uses.

Please submit your answers to puzzle #130 for fame and no fortune in the comments

Post 129 – ASL Companion. Hazardous Movement 6. Quick 6 VIII. Zamoly Arriving. Rules Discussion with Mike McGrath

The Advanced Squad Leader Companion

the first installment of Jim Stahler’s long awaited Magnum Opus has been released. This 100 page journal is packed with history and explanations that will guide you through everything you ever wanted to know about the people, rules, and subtle nuances of the greatest game ever made. Future volumes will become available shortly.

Hazardous Movement 6

Hazmo has done it again with 10 new scenarios and a double sided mapboard. Click the link for a full description, mapboard, and a sneak peak at one the new scenarios.

Quick 6 VIII by Lone Canuck

Quick 6 Package Deal

Conversation with Mike McGrath about the new ASL Rule proposals:

Zamoly I – Arriving this week.

Actual photo of Zamoly crossing the Atlantic

The long awaited module from Advancing Fire shipped to us the 26th of November and should be arriving the first week of December. This will mark both the end of the pre-order special pricing* and the end of entries for the dice tower raffle. Thanks to everyone that made this possible and note that there are only about 30 unreserved copies of Zamoly once orders are fulfilled so if you want one, now is the time.

*If you pre-ordered but have not been able to pay due to website difficulties, rest assured that your copy will be held at the pre-order price until the end of January, 2026. Please call me anytime to make arrangements for completing your order at 336-462-4035.

Advanced Squad Leader Companion #1 by Jim Stahler – LFT

100 pages

the ASL Companion is divided into 90 chapters grouped into twelve parts, as you may see in the Comprehensive Table of Contents of the magazine.

PART I
The Many Facets of ASL

Chapter 1 Welcome to Advanced Squad Leader
Chapter 2 Warriors and Weapons
Chapter 3 The Lay of the Land
Chapter 4 The Play of the Game
Chapter 5 The Role of Fate

Chapter 1, “Welcome to Advanced Squad Leader” introduces the reader to ASL and discusses the history of the Squad Leader and ASL game systems.

The next four chapters will discuss the four main components of ASL, the pieces, the mapboards and overlays, the scenarios, and the dice. These five chapters form Part I, “The Many Facets of ASL”.

In issue # 1, you will find Chapters 1 & 2.

ASL New Rules Proposals – A conversation with Mike McGrath.

We discuss the 46 new rule suggestions by Steve Pleva and Mike McGrath as found in Journal 16. Please remember to hit the SUBSCRIBE and LIKE buttons on my Youtube channel.

Journal 16 can be ordered on my site alone and in a bundle with the 2 new Action Packs by clicking the links below…

All three at a 10% discount

Post 128. MMP Tsunami – 2 New Action Packs and a New Journal. More on Zamoly. Green Hell of Inor Back in Stock. From the Cellar 10/Task Force Faith Back in Stock.

MMP

10% discount when purchasing all 3 new products

MMP has outdone itself for ASLOK this year with 3 brand new products. Action Pack 20, Action Pack 21, and Journal 16. Our wholesale order has been placed and should be shipping to us next week. We are offering a combo deal at 10% off for all three products.

Green Hell of Inor & FTC 10:

After a crazy shipping nightmare not seen since the days of the Murmansk Convoys, we finally managed to get our hands on the long awaited LFT restock. After French refusal to ship to the USA, driving to Canada only to be turned away at the US Border customs office for missing paperwork and no assigned broker, a Canada Post workers strike, UPS has come through albeit at enormous additional cost. We are now taking orders for both LFT combos. So Task Force Faith is again available with her sister product FTC 10 (depicting the gruelling battles of the Korean Winter) in addition to Inor Player’s Guide being available again with her parent Green Hell Of Inor. Thanks to everyone who has been patiently following this saga.

FTC 10 & Task Force Faith Back in Stock

Green Hell of Inor & Inor Player’s Guide Back in Stock

Steel Fury – Zamoly I: Sneak Peak

Here is a sneak peek at some of the components in the upcoming monster from Advancing Fire. The game is still at pre-order pricing for the next couple of weeks.

STEEL FURY – ZAMOLY I – PRE-ORDER

Note: all European orders must order directly from advancing fire in Italy. We will not be taking any European orders.

Steel Fury – Zamoly

This is the latest in the Advancing Fire Collection depicting the absolute vicious fighting in January – March 1945 as the SS Totenkopf Division, the 23 Panzer Division, the 4th Cavalry Brigade, and the 1st Panzer Division try to break through the formidable Russian defenses to reach Budapest. All the while hundreds of fortified positions, anti tank nests, and marauding swarms of advanced Russian armor formations are thrown into the flanks.

This is part 1 of 2 in the series of Operation Konrad with the next instalment out in 2026.

PLEASE READ: With the fluctuating tariffs, falling US dollar, and rising shipping costs both to us and from us to you, this product was almost DOA and not offered on the North American Market. Sebi and I, after 3 weeks of brainstorming found a way that we hope will work out for everyone. Please note that in order to make this work, I had to order 25% fewer copies than usual. As with all of Advancing Fire’s items, they sell out quickly and I expect this to be gone even more rapidly, especially at this pre-order price. I am grateful for your support in purchasing this product through these uncertain times and supportin both Ritterkrieg and Advancing Fire. It is a labor of love.

We are expecting, if everything goes okay at customs to start shipping to you in about 6 weeks.

Post 127 – Inor Player’s Guide. Chef Du Pont. Pocket Historical Rules.

Coming Soon:

Inor Player’s Guide

The definitive French Campaign game produced by Le Franc Tireur is back featuring 56 pages of goodness including the Blitz at the Albert Canal, 12 new scenarios and a brand new Campaign Game. The logistics getting this into the country is quite incredible as DHL and UPS have stopped shipping to the United States so I will be making a 2,000 mile round trip to Canada to pick up the goodies for you sometime in mid October. I will release more content and samples as they become available to us.

Green Hell of Inor and Player’s Guide combo Super Sale:

New Since We Last Spoke:

Pocket Historical Rulebook

Now all your historical rules (Campaign Game Rules) can be found in one place. When it arrived I was shocked to see how thick the book was. Easily the biggest of the three pocket books. Even though our margin on these is half of other MMP products, I am offering them for a limited time at 10% off with free shipping. Be kind and throw something in the basket with it if you find something else that interests you.

Included are:

Chapter O (RED FACTORIES);

Chapter P (KAMPFGRUPPE PEIPER I and II);

Chapter Q (PEGASUS BRIDGE);

Chapter R (A BRIDGE TOO FAR);

Chapter T (BLOOD REEF: TARAWA);

Chapter V (VALOR OF THE GUARDS);

Chapter FB (FESTUNG BUDAPEST);

Chapter DN (DINANT);

Chapter HF (HATTEN IN FLAMES);

Chapter SF (SWORD AND FIRE: MANILA);

Chapter SM (DROP ZONE: STE-MÈRE-ÉGLISE);

Chapter SaP (SLAUGHTER AT PONYRI);

Chapter CdP (DROP ZONE: CHEF-du-PONT);

Chapter Z (KAKAZU RIDGE, EDSON’S RIDGE, RILEY’S ROAD, PRIMOSOLE BRIDGE, SINGLING, SUICIDE CREEK, SAND AND BLOOD, SWEDISH VOLUNTEERS, SPARROW FORCE, plus HELL’S CORNER)

Drop Zone: Chef du-Pont

Great unboxing video from The Scouting Report:

DROP-ZONE: CHEF-du-PONT (DZ: CdP) is a Historical Advanced Squad Leader (HASL) module covering the first three days of the battles around the important Norman bridge at Chef-du-Pont and the heights of Hill 30. Itis the second in a series exploring Airborne operations on D-Day and shortly thereafter in Normandy as part of Operation OVERLORD. It focuses on the key actions to control the bridge across the Merderet River just west of the French village of Chef-du-Pont, whose capture was assigned to the 508th Parachute Infantry Regiment (PIR). Matched against the Americans were the German infantry of Grenadier-Regiment 1057, Luftlande-Infanterie-Division 91, assisted at times by the re-purposed French armor of Panzer-Ersatz-Abteilung 100.

DROP-ZONE: CHEF-du-PONT comes with an historically accurate map of the town of Chef-du-Pont and its surrounding environs jointly crafted by designer Ken Dunn and artist Charlie Kibler. There are six individual scenarios each recreating a portion of the battle, as well as a Campaign Game of the full three-day battle.

DZ: CdP follows in the footsteps of the successful DROP-ZONE: SAINTE-MÉRE-ÈGLISE (which is not required to play DZ: CdP), but it is a much different experience. It is much more compact, with only one mapsheet, one simplified Campaign Game, and no new counters (and no cows). It requires no box and is much easier to access. Slope rules (from earlier HASL modules) are introduced, but their use is limited, and a comprehensive LOS Example of how slopes interact with bocage on the historical map is included. The only other ASL modules needed to play are BEYOND VALOR and YANKS.

Contents:

  • 1 22″ x 34″ Map Sheet
  • 6 Scenarios
  • Campaign Game
  • 1 Chapter CdP
  • 1 Chapter Divider

ADVANCING FIRE Teaser:

Although I am not allowed to spell it out, something incredible is just around the corner (hopefully landed before the end of the year) and I can honestly say it is even better than 45 bowls of cold goulash (send in code-breakers here).

Supply Chain Problems:

To say that getting shipments in from our overseas suppliers is chaotic is an understatement. That being said, I will be picking up the restock of LFT10 as well as Green Hell of Inor along with the Inor Player’s guide in early October in Canada if all goes well. This will be our first products that arrive with possible new tariffs so the price of LFT, Advancing Fire, Lone Canuck Publishing may have a proportionate increase. In the meantime, the price of in-stock inventory will remain the same. I thank you all for your patience and understanding.

Puzzle #127

Super simple puzzle here… What does the mortar need to hit and at least Immobilize the PzIB. Grain is in season and LOS does cross the Grain artwork in 5 separate hexes (Q5, V5, W5, W6, X5 of Board 4). The British Crew is CX, the Range is 17, and the PzIB is in Motion in Bypass of J4 .

Solution to Puzzle #126

In order for the America player to win, he must find another 2 VP and not have any of his Infantry eliminated in the last Player Turn (US) of the game. Although extremely unlikely, the way this could be done is to voluntarily Break all 3 remaining units and Rout them all to E10 as this is both out of LOS of all German units for safety and Self Rally one of the Crews hoping for a 2 followed by a 1 or 2 on the Leader creation table (8-1 Leader for 2 CVP). Of course there is no reason to try to Self Rally the other two units as Leader Creation only occurs during the first Self Rally attempt of a turn and a 12 would Eliminate the unit.

Two New Products

At the Printers:

LFT’s second instalment in the Perimeter Series, Task Force Faith will be hitting the shelves in a bout a month with 11 new scenarios and a new 2 sheet Historical map depicting the Chosin Reservoir campaign.

If you missed the first part to the Perimeter Series included in FTC 10, you can pick up both of these fine products at a reduced rate and before the tariffs kick in.

https://ritterkrieg.com/product/basic-training-starter-kit-magazine/ASL Starter Kit Basic Training Magazine

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