Coming Soon:
The definitive French Campaign game produced by Le Franc Tireur is back featuring 56 pages of goodness including the Blitz at the Albert Canal, 12 new scenarios and a brand new Campaign Game. The logistics getting this into the country is quite incredible as DHL and UPS have stopped shipping to the United States so I will be making a 2,000 mile round trip to Canada to pick up the goodies for you sometime in mid October. I will release more content and samples as they become available to us.
Green Hell of Inor and Player’s Guide combo Super Sale:
New Since We Last Spoke:
Now all your historical rules (Campaign Game Rules) can be found in one place. When it arrived I was shocked to see how thick the book was. Easily the biggest of the three pocket books. Even though our margin on these is half of other MMP products, I am offering them for a limited time at 10% off with free shipping. Be kind and throw something in the basket with it if you find something else that interests you.
Included are:
Chapter O (RED FACTORIES);
Chapter P (KAMPFGRUPPE PEIPER I and II);
Chapter Q (PEGASUS BRIDGE);
Chapter R (A BRIDGE TOO FAR);
Chapter T (BLOOD REEF: TARAWA);
Chapter V (VALOR OF THE GUARDS);
Chapter FB (FESTUNG BUDAPEST);
Chapter DN (DINANT);
Chapter HF (HATTEN IN FLAMES);
Chapter SF (SWORD AND FIRE: MANILA);
Chapter SM (DROP ZONE: STE-MÈRE-ÉGLISE);
Chapter SaP (SLAUGHTER AT PONYRI);
Chapter CdP (DROP ZONE: CHEF-du-PONT);
Chapter Z (KAKAZU RIDGE, EDSON’S RIDGE, RILEY’S ROAD, PRIMOSOLE BRIDGE, SINGLING, SUICIDE CREEK, SAND AND BLOOD, SWEDISH VOLUNTEERS, SPARROW FORCE, plus HELL’S CORNER)
Great unboxing video from The Scouting Report:
DROP-ZONE: CHEF-du-PONT (DZ: CdP) is a Historical Advanced Squad Leader (HASL) module covering the first three days of the battles around the important Norman bridge at Chef-du-Pont and the heights of Hill 30. Itis the second in a series exploring Airborne operations on D-Day and shortly thereafter in Normandy as part of Operation OVERLORD. It focuses on the key actions to control the bridge across the Merderet River just west of the French village of Chef-du-Pont, whose capture was assigned to the 508th Parachute Infantry Regiment (PIR). Matched against the Americans were the German infantry of Grenadier-Regiment 1057, Luftlande-Infanterie-Division 91, assisted at times by the re-purposed French armor of Panzer-Ersatz-Abteilung 100.
DROP-ZONE: CHEF-du-PONT comes with an historically accurate map of the town of Chef-du-Pont and its surrounding environs jointly crafted by designer Ken Dunn and artist Charlie Kibler. There are six individual scenarios each recreating a portion of the battle, as well as a Campaign Game of the full three-day battle.
DZ: CdP follows in the footsteps of the successful DROP-ZONE: SAINTE-MÉRE-ÈGLISE (which is not required to play DZ: CdP), but it is a much different experience. It is much more compact, with only one mapsheet, one simplified Campaign Game, and no new counters (and no cows). It requires no box and is much easier to access. Slope rules (from earlier HASL modules) are introduced, but their use is limited, and a comprehensive LOS Example of how slopes interact with bocage on the historical map is included. The only other ASL modules needed to play are BEYOND VALOR and YANKS.
Contents:
- 1 22″ x 34″ Map Sheet
- 6 Scenarios
- Campaign Game
- 1 Chapter CdP
- 1 Chapter Divider
ADVANCING FIRE Teaser:
Although I am not allowed to spell it out, something incredible is just around the corner (hopefully landed before the end of the year) and I can honestly say it is even better than 45 bowls of cold goulash (send in code-breakers here).
Supply Chain Problems:
To say that getting shipments in from our overseas suppliers is chaotic is an understatement. That being said, I will be picking up the restock of LFT10 as well as Green Hell of Inor along with the Inor Player’s guide in early October in Canada if all goes well. This will be our first products that arrive with possible new tariffs so the price of LFT, Advancing Fire, Lone Canuck Publishing may have a proportionate increase. In the meantime, the price of in-stock inventory will remain the same. I thank you all for your patience and understanding.
Puzzle #127
Super simple puzzle here… What does the mortar need to hit and at least Immobilize the PzIB. Grain is in season and LOS does cross the Grain artwork in 5 separate hexes (Q5, V5, W5, W6, X5 of Board 4). The British Crew is CX, the Range is 17, and the PzIB is in Motion in Bypass of J4 .
Solution to Puzzle #126
In order for the America player to win, he must find another 2 VP and not have any of his Infantry eliminated in the last Player Turn (US) of the game. Although extremely unlikely, the way this could be done is to voluntarily Break all 3 remaining units and Rout them all to E10 as this is both out of LOS of all German units for safety and Self Rally one of the Crews hoping for a 2 followed by a 1 or 2 on the Leader creation table (8-1 Leader for 2 CVP). Of course there is no reason to try to Self Rally the other two units as Leader Creation only occurs during the first Self Rally attempt of a turn and a 12 would Eliminate the unit.