Our last shipment of handyboxes sold out before arriving stateside. We have another order on the way and should be here this week. Thanks for your patience and remember that you can mix and match your inserts in any way that you wish.
ASL Line of Sight Trick:
This trick has absolutely changed my game. My LOS guessing has improved at least five fold since using this method and I wanted to share it with you. Once you get the hang of it, you can do the calculation in less than ten seconds and make an almost always correct LOS call.
Contest #90 Solution:
In order to control building R6, all British units must be eliminated, not just broken so something must be done to prevent someone from routing upstairs. Note that in the video there is mention of the German’s needing to break or pin the British leader in order for him to not rout upstairs with a broken MMC and keep control of the building. I am not sure if this is incorrect as the leader may share the fate of the MMC and be eliminated for failure to rout even though he is not broken.
PzIII: Does nothing. It’s sole purpose is to prevent the British from routing to R4.
9-2, 338, DC in R8: R7, R6(Level 0), R6(Level 1), Set DC for Breech, R6(Level 0).
338, DC in Q7: R6, Set DC for Breech.
338, FT in P8: Q8, R7, R6.
127 in O9: CX, Bypass P8, Q8, R7, R6, R6(Level 1)
Demolition charges go off creating breeches on a 10 or less (NMC needed on the 30+3) also attacking the British with a 12+3.
Flamethrower attacks through the Level 0 breech with a 24 Flat.
2 HS and 9-2 attack with a 6+1.
If the breech was created upstairs, any Broken British are eliminated for failure to rout because of the vehicle crew.
9-2 and the 3 x 338 advance into CC against any unbroken British and hope for the best.
There was an issue in the printing process and Xavier, unwilling to compromise on quality, decided to destroy the entire shipment and reprint them. This is expected to put delivery back about 2 weeks. My apologies but I promise it will be worth the wait. Here are some more photos of what to expect:
The prize for Contest #90 is a set of stack guards in a custom ammo box from your choice of nationalities. N.B. if the winner lives outside of the USA, the prize will will a $20 gift certificate instead of the super cool ammo box.
October, 1944. It is the RPh of the last (German) Player Turn of the game. The Germans need to control rowhouse building R3 for the win. What actions should the German player take to have the greatest chance for victory. The same person is ineligible to win two contests in a row but please try to solve the puzzle anyway. Please send your entry to email@example.com with the subject line ‘contest #90’. One winner will be selected from the correct entries.
N.B. – The PzIII is in the R4 building hex (not in bypass). The Germans are Assault Engineers. SAN and ELR for both sides is 2 and 3. No Quarter is in effect for both sides. The counter in R5 that is partially obscured by the image of the PzIII is a PIAT.
Contest #89 Winner:
After reviewing thousands of entries (actually only about a half dozen), the closest to what I think would give the German player his best chance of winning is the solution from Joe Arthur. Congratulations Joe. Here is his entry:
K6 AM to K7
R9 to Q9-Q8-Q7-P6
P6 to O7 (to prevent 4-4-7 from joining melee in turn 7)
K7 to L7 (to prevent 4-4-7 from joining melee in turn 7)
Kill 237 on a or 7 or less (two chances). Prisoners re-arm to give 4 VP in the required buildings.
ASL Zoomed Out (and back in):
Back around 1991 or so, my brother Dylan and I were playing a lot of ASL as well as other great games such as 3rd Reich, Russian Front, World in Flames, etc. Dylan was much more of a strategic kind of guy, enjoying production and planning over the course of game years. I on the other hand loved tactical games. I wanted to get the feel of the individual men and tanks (and all the sound effects that go with that). So we compromised and came up with a hybrid game that was played strategically on the 3rd Reich map, using the system found in Hitler’s War (Avalon Hill) to keep track of the contents of the Army Groups off map. Each Army group ended up being represented by about a company’s worth of ASL counters. It it was the most incredible and novel idea to ever hit wargaming, or so we thought. It actually ended up being horribly tedious with the zoomed in scenarios being beyond boring. So the idea stayed forgotten and tucked away in the back of my head until I saw an ad in Le Franc Tireur 14 by a company called Advancing Fire for a game called Brevity Assault. The system zooms in and out to fight it out in the Desert of Egypt. Is it possible that this is the final frontier for ASL? There are already more scenarios than could ever be played in a lifetime and every major encounter has been represented. This got me thinking about a game that has been sitting on my shelf for a few years now called ‘Operation Dauntless’ by GMT. Although I have never actually played it and struggled to learn the rules, I realized that it has all the makings for a great hybrid game mixing a slightly larger tactical system and ASL. The hexesides are 425 yards across which is just about 10 ASL hexes. The designer notes are incredibly thorough down to the exact composition of each company by men,leaders, mg’s, guns, and vehicles. The terrain is mostly bocage, villages, and open fields and best of all, there are excellent stand alone rules governing O.D. that allow you to pick and choose which battles you wish to resolve using the Operation Dauntless combat system and which battles you wish to fight in ASL. The artwork on the map is from actual photos of the battlefield not generic bocage drawings so it is easy to represent the maps with some reasonable historically accuracy. The units are British vs. Pz.Lehr and 12thSS. Firefly’s, Panthers, Tigers, Artillery, Typhoons, etc. There is also another game in the system called Red Winter. The maps I am making are hexagonal and connect to whichever adjacent hexes you need for the scenario. So I am looking for a crew to brainstorm this including a project manager (as I have little time and even less skills) and have some fun. This is just for fun and NOT for profit. Whatever mechanics we come up with I plan to post as a free download for everyone’s enjoyment, Wouldn’t it be wonderful if we could get some of those GMT players to try out ASL for the first time. Drop me a line if you are interested in this. firstname.lastname@example.org
The 4th rendition (v1, v2, v2+, v3) of Le Franc Tireur’s Rat Pocket Charts are must have ASL accessory and is at the printer and days away from landing at our doorstep. The new charts have tons of additional information, updated charts, and 16 new pages. They are available in three different formats with no laminated pages, IFT/IIFT laminated, and IFT/IIFT/To Hit/To Kill laminated. This version has incorporated Forgotten War and LFT14 Italian info into the contents. We should be shipping to you in June.
In a break from tradition, this is the first ASLSK product to be released that has dependencies on previous SK releases. It comes with 2 boards, a full counter sheet and 8 scenarios. Expected release date has not been announced yet.
Okay, so maybe it’s not our 89th contest. Let me count… One. This is our first contest. I am naming it #89 so we know which post it first appeared in. To enter, send an email to email@example.com with the title Contest #89 and the correct (or most correct) answer based on rules and probabilities. One correct entry will be chosen randomly for a most excellent prize. This was taken from a game I recently played and lost as the German player.
Situation: The Germans must have 4VP worth of infantry in buildings (M7, K7, K10) at Game End. It is the German Turn 6 PFPh. How should the German player proceed to ensure the greatest chance of success? The units in M7 are in melee (the cat must have knocked the counter off).
Paradrops – Video
Here is a little video to continue the series. Like always, if I screwed up a rule or two, sent me a note.
The 2 Half-Squads interview with…me
I recently had the honor of being interviewed by Dave and Jeff for their wonderfully entertaining ASL podcast. We talked about everything and anything hobby related for about an hour. I had such a great time and hope to do it again sometime in the future.
Hi everyone. I hope that you and your loved ones are healthy, safe, and with as little disruption as possible in these uncertain times. Perhaps this is a good time to break out Solitaire ASL (new scenarios in Kampfgruppe Scherer Player’s Guide and Onslaught to Orsha), or play some VASL, or set-up a thoughtful defenses of a large scenario. In any event I am thankful that we have have such a wonderful hobby that allows our minds to stay active and engaged with ourselves and our friends even while we may be stuck at home. Now is a great time to submit some ASL fiction for me to post here for everyone to enjoy. On my end, I just celebrated my 50th birthday. Amy made me a chocolate cake and for my birthday she bought me a Gopro for my ASL videos. So, I have set a personal goal of no longer having the poorest quality videos on the internet. Included below is my first video with my new camera. I have decided to do a ‘how to’ on glider landings. This will hopefully motivate some of you to try it for the first time. There are some really fun scenarios out there included in FKaC and Kreta that involve Gliders. I hope you enjoy.
We have placed our order from Europe and the Raaco boxes should be arriving within the next 2 weeks. I am taking orders now. Each handybox comes with a carrying case, four trays with flat lids, 64 dividers with 320-512 separate compartments (depending on which inserts you choose). Please include the breakdown of dividers in the comments section of the order or feel free to call or e-mail me.
We finally received our large restock from Helen and Chris at Battleschool. Among the long awaited titles that are now back on the shelves are Soviet 30th Anniversary, British For King and Country, US Army, US Airborne, and the backgammon Dice.
So much to discuss. First and foremost, Onslaught to Orsha and Croix de Guerre have arrived and are now shipping out to you. I cannot tell you how much I appreciate your unending patience. Click on any of the products and there will be a what’s in the box video for you to watch.
Move over sliced bread,.. Tired of having your concealed stacks knocked over by accident? These little guards will make accidental enemy recon a thing of the past. Available in Black, White, Brown, Blue, and Green. The price is $24 for the first kit and $20 for each additional kit. I will refund $4 fr each kit after the first.
I am not crazy about the name ‘Stack Guards’. Submit a name for this product and if I use the name (and you submitted it first in the case of multiple people using the same name), I will send you a free kit.
Our dice storage cases are back in stock. No better way to protect your precision dice. Intimidate your opponents while impressing the ladies with this fine piece of luggage. Made from genuine plastic and foam so don’t settle for imitation.
Croix de Guerre is hot off the presses and MMP is currently shipping to pre-orders. We should be getting ours out to you within a couple of weeks. In this module, the French get a much needed face-lift with all new counters (9 sheets). Also included are many new and old scenarios, maps, and the campaign game covering Rommel crossing the Meuse at Dinant in 1940. We are keeping the price 20% off until we get all the pre-orders out so if you missed your chance, jump on it before it goes back up.
Lone Canuck Publishing has released it’s biggest project to date. This is the 7th campaign game frm LCP and the first two map product. It has 6 scenarios including a very small one (I played it in less than an hour) and a huge one (think ‘The Last Bid’). The map is an urban inferno. Rubble, gutted buildings, gutted factories, wide city boulevards at every turn. I managed to play a good sized scenario at Winter Offensive against Dave Reenstra which ended with me trying to rubble a building with a DC for the victory. Although I couldn’t pull off the ‘W’, it was by far the most fun I had all weekend. Now Tim and I are setting up the 15 turn monster.
Interview with Dan Dolan, creator of Dinant Historical Module.
This interview is an hour and a half long. The sound quality improves over time. The first two minutes can be skipped over as I am trying to contact and improve the audio. I will try to edit this and replace it. If there is a volunteer that would like to do it for me I’d be very appreciative.
A shot disturbs the eerie silence of a deserted city street, punctuated by the frantic footfalls of men seeking cover. One of Kruger’s last veteran nco’s lies motionless in the street. The remnants of the dead man’s squad are nowhere to be seen—scattered in nearby houses and gutters—all thoughts the advance abandoned with the stunned demise or their leader…the compulsion for revenge obviously overcome by their instinct for self-preservation. Off to the right, Kruger’s own men have located the source of the lethal shot and are laying down a steady stream of fire on the church steeple directly ahead. The absence of responding fire suggests that the lone Russian marksman has beat a hasty retreat of been victimized by the withering fire of the German retort. Kruger has seen enough. He is to occupy the church and set up a regimental observation post at once. His orders leave no leeway for delays by a single sniper. He gives the signal to rush the building. Obedient their training, his men, veterans of France, the Balkans, and 18 months of fighting in Russia, spring to their feet. Seconds later the sharp, staccato retort of a Russian machinegun concludes the assertiveness of death itself that this time Kruger was wrong… (back of original Squad Leader box).
Talking with Tom Kearney at Winter Offensive, he described how much fun it would be to hear recounting of scenarios told by the participants on the ground (or on the cardboard) in the style of the words on the back of the original Squad Leader box. It got me thinking about writing a short story as witnessed by one of my surviving leaders after the completion of the scenario. And then I realized that I have no writing skills whatsoever. So I am forwarding the challenge to you. If you think that this is a good idea and would like to participate, I will accept submissions and print and store them right here on this website for everyone’s enjoyment. Please include a preface of the scenario played, the opponent played, and the outcome. It would be exponentially more interesting if we could get both players to write their own perspective of the same scenario played.
Winter Offensive 2020
Just back from Bowie, MD where record crowds (over 200 I believe) gathered for MMP’s annual get together. So many old friends and new faces. Here is a rundown of my extended weekend:
Ray Woloszyn and I arrived Thursday afternoon where I jumped right into ‘One eyed Jaques’ from the new W.O.11 pack against my good friend Dan Stanhagen. I was the German player and Dan played the French. Those 1/2″ 37* French guns are a real pain. I think I take them for granted because of the size of the counter. Really fun scenario where the French keep guessing the German intentions to achieve victory.
Friday morning saw my second game which was against Sam Tyson. We played Feast Day (W.O.34) from W.O.11. I played as the British against Sam’s Germans. In this one, the British have to take a bunch of real estate in a city fight.
Friday afternoon I got to play David Goldberg (Chicago ASL Open) in ‘Ultimate Treachery’. David’s Japanese attacked my French garrison in late ’45. This is a wonderful scenario if ever you get a chance to play it.
Saturday morning I played Keith Spurlock in a Rally point scenario. I didn’t write down which one but my German’s were needing to take two small buildings and exit some points with 2 x PzII’s and 2 x PzIII’s. Like most RP and Schwerepunkt scenarios, you prep fire, you lose. Move at all costs. Do not stop for anything. Keith is a great player and an instant old friend. We chatted as much as we played and I can’t wait to see him again at ‘Where the Iron Crosses Grow’ in March.
My Fifth game, on Saturday afternoon was KBR2 from the new Konigsberg pack was a tiny scenario. Jim Thompson and I finished it in a about an hour but ohhhhhhh what an hour it was. 3 German squads with the help of some fortifications have to hold off what seems like the entire Russian army. As I moved the winning 4-5-8 squad toward the finish line for the big W (all of his squads had fired and could not FF because of a closer KEU, I heard a ‘click’. I had stumbled into a well placed German minefield which blew my leader along with his movement bonus onto the carpet next to the table. Well played Jim.
My last game was against Dave Reenstra in KBR5 – Artillery Economy Building. I had so much fun playing the previous Konigsberg scenario that I wanted to play another one. This one was much meatier and into the city instead of the suburbs. Again the German’s had seemingly little to stop Russian ISU 152’s, FT’s, 9-2 leadership, 6-2-8 AE’s, but once again those darn fortifications slowed and killed me just enough for victory to slip from my grasp. It ended up coming down to a hail mary DC placed at the base level of one building hex hoping it would rubble and have falling rubble into another hex that I needed to clear.
Sunday morning we decided to head back to NC after breakfast. I was lucky enough to sit with Dan Dolan and we had an incredible discussion about Dinant. Not just the CG that is included in Croix de Guerre but also his stories of when he visited the famous site of Rommel’s crossing when he was researching for the game.
And now I am home and dreaming of Where the Iron Crosses Grow, Bitter Ender, ASLOK, and then W.O. again. I hope to see you all there.
Xavier has confirmed that the Epic Korean module featuring two campaign games should be arriving here at or around the 20th of December. You can still get this product for another couple of weeks at the pre-order discounted price. Note that you do not have to pay anything now. You will get an invoice when we are within a week of shipping.
The largest CG released to date by George at LCP. Looking at these awesome photos, this is going to be a great one. At $60 shipping included, it looks like a great buy. Ships December.
Königsberg – The Bear’s Revenge (KBR) is a tactical-level game that allows players to experience some of the challenges faced by local commanders during the Soviet Third Byelorussian Front’s bid to secure the German city of Königsberg. Königsberg was, according to British Prime Minister, Winston Churchill, “a modernized heavily defended fortress”. Three concentric rings of fortifications surrounded the city: the outer ring of defences reinforced by 12 forts outside the town, the middle ring in the outskirts, and the inner city, which consisted of a single fortress of anti-tank defences, barricades and landmines, along with several other forts.
Königsberg – the Bear’s Revenge (KBR) will contain a 48″x34″ map (spilt into two halves), 280x 1/2″ counters, 88x 5/8″ counters, Historical Write Up, KBR Rules, Tactical Mission (a.k.a. Campaign Game), and 6 scenarios (1x enormous, 3x medium, and 2x small). The tentative release date will be in early December (notwithstanding an unforeseen misfortune) – just in time for Christmas.
Tim Brieaddy and I will be hosting the 6th Annual ‘Where the Iron Crosses Grow’ ASL Team Tournament. It will be held March 19th – 22nd, 2020. World renowned as being the best and oldest ASL Team Tournament in the entire Kernersville, NC Area.
Spirit Of The Event: This event is held for fun. Make friends, laugh, smoke a cigar while sipping whiskey on the back deck. If you are the type of player that never looks up from the table to make eye contact with your opponent, doesn’t make small talk or tell stories, will only play scenarios that you have mastered, or get’s offended by jokes about Ken’s mom, then you might not have a good time being here.
Format: Team Tournament. Each team is made up of 1 Veteran, 1 intermediate, and 1 Novice player. Each player plays round-robin games against the other players in their class gaining points for their team.
Location: 918 Maxine St. Kernersville, NC. 27284.
When: Friday March 19th–Sunday March 22nd, 2020 (open play begins Thursday but the tournament begins Saturday)
Scenario list: None. Play something that you would like to play not what I would like you to play. All scenarios choices are upon mutual agreement of the players. It is a great time to dive into something new that you have always wanted to try as there is a good chance that the actual designer of the scenario is in attendance.
Prizes: Too many to mention. Plus some participation awards so everyone feels like a winner.
Limited Space and Availability: There are only 20 spots total for this event so register early and we ar
I honestly can not remember a time when so many great products were coming out in such a short period of time as now. It is as if ASL has geared up to war-time production. Until recently, a new player could not play the Italians (LFT14), the French (CDG), and the British (FKaC). Add to it the release of a huge Korean War module (Fight For Seoul), The Battle of Konigsberg, and the updated Onslaught to Orsha. Such a great time to be in the hobby.
Very limited quantities! Andy Hershey, prolific creator who brought you Kreta, Kampgruppe Scherer; The Shield of Cholm, & St. Nazaire, to name but a few, has designed this giant Korean module. This is the largest module ever produced by Xavier at LFT. 4 Historical maps, 2 campaign games, 21 scenarios, counters, rules, play aides, charts, etc. Pre-orders are being taken now with a 10% discount and free shipping by clicking the link. Expected to ship to you by Christmas 2019.
N.B. If you do not own Forgotten War: Korea yet, I am making an unbelievable package deal for both the Korean Module and Fight For Seoul.
“The Fight for Seoul” contents, will come in a shrink-wrapped box
Smith’s Ridge module:
2 A1 maps (23,39 x 33,11 inches) for a total playing area of 33,11 x 46,81 inches.
Specific rules booklet (28 pages)
3 pages of Terrain charts
all of the above, shrink-wrapped
2 A1 maps (23,39 x 33,11 inches) for a total playing area of 33,11 x 46,81 inches.
12 scenarios and 2 map boards on sale with free shipping.
AP 14 takes a deep dive into the battles in France throughout Normandy and Brittany in the late spring and summer of 1944. From D-Day to the Falaise Pocket to the drive on Brest, these 12 scenarios explore the fierce fighting engaged in by the infantry, armor, and mechanized cavalry of the American, British, and Canadian forces attacking (and being counterattacked by) a wide range of German defenders, primarily fallschirmjäger and elite SS forces. The scenarios are created by veteran designers Pete Shelling, Bill Sisler, and Ted Wilcox and developed under the guidance of veteran playtesters and tournament directors Bret Hildebran and Bill Hayward. These scenarios will stretch your tactical knowledge and skills, with many different situations. Bocage features heavily (but far from exclusively). There is one night paradrop scenario, and one is an assault on a fortified gun battery, but none of the scenarios uses offboard artillery. Several scenarios feature combined arms on both sides, several more combined arms on only one side, and several are infantry only.
Two new boards were designed specifically for this pack and feature significantly in its scenarios. Board 84 features a large hill mass next to a small village with many hedges, numerous orchards, and scattered woods conveying a very claustrophobic rural terrain. Board 12a/b features a larger village with stone buildings partially surrounded by a board-length gully, with orchards, grainfields, and hedges throughout. Both boards show off the skill of artist Charlie Kibler. With great boards and great scenarios, Action Pack #14 is sure to be a winner.
Action Pack #14: ASL Oktoberfest XXXIV contains:
• one 8˝ × 22˝ geomorphic mapboard (board 84) and one 11˝ × 16˝ double-sided geomorphic mapboard (board 12a/b)
• twelve ASL scenarios:
• AP132 Night of Nights – 8 turns, 6 June 1944, Sainte-Marie-du-Mont, France
• AP133 Two The Hard Way – 7 turns, 9 June 1944, Azeville, France
• AP134 Death Takes a Toll – 6½ turns, 10 June 1944, Norrey-en-Bessin, France
• AP135 Fuller’s Folly – 6 turns, 12 June 1944, Hill 192, France
• AP136 Second To None – 6½ turns, 16 June 1944, Bérigny, France
• AP137 Fear Naught – 6½ turns, 26 June 1944, St. Manvieu-Norrey, France
• AP138 Red Horse Recon – 5½ turns, 8 July 1944, Goucherie, France
• AP139 Emergency Surgery – 6 turns, 4 August 1944, Chateau-Neuf, France
• AP140 Misty Morning Mayhem – 8½ turns, 7 August 1944, St. Barthélemy, France
• AP141 Currie’s Favor – 5½ turns, 19 August 1944, St. Lambert-sur-Dives, France
• AP142 The Closer – 5½ turns, 20 August 1944, St. Lambert-sur-Dives, France
• AP143 Late For Chow – 6½ turns, 29 August 1944, Kergoas, France
Lone Canuck Publishing has done it again with a new campaign game featuring early war Germans trying to reach the channel coast in 1940. Historical map, scenarios, counters, and campaign game.
Brett and Bill kill it again with the greatest congregation of ASL’ers for the 34th straight year. This little post is of my personal experience and will certainly leave out many of the events and matches that were more interesting and noteworthy.
I arrived Saturday around noon and set up in the same spot that I have camped at for the past decade or so, in the front area, not the main room. This helps me with my anxiety around large groups of people. My first match was a biggie against my good friend Jack Daniels (not the drink). Last year we played the campaign game of Hatten in Flames, so this year, not to be outdone we wanted to play something big again. At first we decided on playing Andy Hershey’s brand new Kreta scenario ‘Fallschirmjager Graveyard’ from Dispatches from the Bunker but I as worried that I didn’t have enough counters to accommodate the 80+ squads on each side. So we decided on the Battle for Wiltz (not to be confused with ‘Road to Wiltz’) from George at LCP. This takes place on a stunning map with pine forests and villages. The game takes place over linked scenarios where the next scenario OB is comprised of the survivors of the last scenario. We made it to the end of scenario 2 before we called it for lack of US squads but not before Jack executed the nastiest AT ambush I have ever had the displeasure of being on the wrong end of. His two AT guns (one manned by a green HS) knocked out five Hetzers and a StuG in perfect triangulation.
I went on to play another 9 games including 6 in the mini tournaments. Because I hadn’t signed up for any minis, Bret put me into the Partisan mini. I have never played with/against partisans and to be honest I wasn’t looking forward to it but sweet sassy mollasy did I ever have a great time. In one scenario against Pat Palma, in which I as the Polish partisan, I was emerging from sewers behind his SS and dropping DC’s on his Panther from the second floor building, and throwing Mols whenever I got the chance. What a hoot. Moral of the story is to try new stuff, you won’t be disappointed. I was also placed in the Desert mini and played Khamsin in the final round against Michael Rogers. If you haven’t tried this scenario, you should. I will change your view on the Desert. It get’s really close up and personal because of the heavy wind and heavy dust. It also gave me a chance to use those awesome Dust Devil Battle Dice which does the rounding for you.
Friends and socializing –
I was so happy to see so many of my good friends again this year and make many new friends but sad that so many were missing. There are some fine restaurants in Cleveland that I try to hit each year. Whether it’s Sokolowski’s Polish restaurant, Der BrauMeister German restaurant, or Denny’s. Always great food and even better conversation.
When LFT 14 was released, I was immediately floored. The contents of the magazine just blew me away. Themed around the Italians, it has incredibly interesting articles, 32 scenarios (think about it, that is 4 times as many scenarios as came with the official Italian module from AH), and what was needed more than anything for any player that missed out on Hollow Legions, the complete Italian infantry/SW OOB. Not only were all the original infantry types present on the included counter sheets, but also new infantry types to more realistically represent some of the formidable formations that the Italian army fielded during the war. The only problem was that some of the scenarios were dependent on the counters from HL for concealment counters, Vehicles, and Guns. Enter Alan Findley. Alan who has been producing some great third party counters under the Broken Ground Design flag thought it would be a great way to get a sample of his product into player’s hands. He proposed to me that he would make the counters and sell them to me for distribution at his cost under condition that in return, I sold them to you at cost. Well I have one better. I would like to give them to you at no charge when you add them to any order.
Click on the link below to add your free counters to your order:
Please note, the additional counters make it possible to play the 32 scenarios in LFT14 but does not represent the entire Italian OOB.
Also, from now on if you purchase LFT14, it will automatically come with the BG Italian supplemental counters so no need to add them.
Please check out Broken Ground Design‘s products including Red Berserk counters, San Valued Sniper counters, Wounded Leader counters, etc.
Le Franc Tireur – Sale
I am putting everything from LFT on sale an extra 10% this month. I have to make room on the shelves for some new and cool ASL things that are in the pipeline. Please use Coupon Code ‘LFT10’ at checkout. N.B. This coupon will only work for KGS if purchased as the combo with the player’s guide.
Coupon Code : LFT10
Starter Kit 4
I love the Japanese. They are so much fun to play and to play against. They turn ASL on it’s head, making you rethink old battle proven tactics. MMP has released Starter Kit 4, taking you to the PTO. You get 3 maps, US Army, USMC, and IJA forces to battle it out over 8 scenarios. Like all Starter Kit releases, everything needed to play is in the box. We are selling this great game for 10% off retail plus free shipping.
Special Ops 9
Including 2 ASL Scenarios and 2 ASL SK scenarios along with articles, and a new game which I can’t mention on this site because my ASL collection get jealous.
17 new scenarios from Xavier, the gang at LFT, and Vae Victis. Also included is the Italian Nationality capabilities chart to go with your LFT14. All enclosed in a 12 page booklet that includes an article, replay, and humor. Remember that From the Cellar 8 is almost sold out forever so if you are also missing that one, you can get it here while quantities last.
Where the Iron Crosses Grow ASL Team Tournament 2019
This year we had our biggest attendance ever with 18 players from as far away as Arizona over the course of 4 days. The players were divided into three teams of 4 and one team of 5 players and one floater (me).
The top bracket saw Ray Woloszyn, Andy Hershey, Dave Stephens, Mika Harviala, and Tom Kerney. Tom and Andy played for the top spot in this division after both were unbeaten going into their fourth game. Tom was able to get the win and tie Tim Brieaddy for MVP but unfortunately was not enough to raise his team to victory.
Mid Bracket saw undefeated Tim Brieaddy squeak by Gary Bartlett for MVP and lead his team to Victory.
In the beginner bracket, Dave Johansen cleaned house against bringing his team within inches of winning the overall team tournament.
MVP: Tom Kearney (4-0)/Tim Brieaddy (4-0)
Team: +7 W/L Andy Hershey, Tim Brieaddy, Tim Dean, Jeff Jordan
Capt. Stransky Award: Ian Monroe (0/4)
Vasily Zaytsev Award: Tom Kearney
Michael Wittmann Award: Tim Brieaddy
Bitter Ender 2019, Raleigh, NC:
Grognard Winner: ?
Mini Winners: Tim Brieaddy,
Last week I was in California for my son’s Nationals Ice Hockey Tournament and I had a terrible time trying to respond to e-mail. For some reason, my i-phone will receive but not reply to e-mail. If you ever need to contact me, please save my phone number and feel free to call me at 336-462-4035 or friend me on Facebook (Ritterkrieg) and message me.