Post 117 – Orsogna. Action Pack 18. Hazardous Movement 4.

Orsogna Preorder and Update:

Please click on the photo to pre-order with no up-front cost or risk…

*See the bottom of this post to read our really great Pre-order policy

The monster Italian Campaign module from Advancing Fire is ready to go to the printers. Sebi informed me that we should have the final product in November which is now just a few short weeks away. We plan on having an exclusive interview with the designer in our next post that you surely won’t want to miss. The game will include 4 huge historical maps of the Italian battleground, 4 campaign games, 14 standalone scenarios and over 500 counters. The quality of the components are truly second to none as you already know if you were lucky enough to get a copy of Prokhorovka! before it went out of print. Extra thick maps, beautiful counter artwork in a seldom addressed theatre of war where the Green Devils and Panzer grenadiers face off against Canadians, Kiwis, and Indians.

Orsogna Dice Tower

As a special promo, we are receiving one dozen Orsogna themed dice towers specially made by Maria Aceto. These will be shipped at the same time as the game. Please click on the image to order.

Action Pack 18

The new Action Pack from MMP has arrived on the express overnight from Cleveland’s ASLOK tournament. Featuring 2 new mapboards and 14 new scenarios.

This Action Pack marks Multi-Man Publishing’s fifth collaboration with ASL Oktoberfest tournament director Bret Hildebran and his gang of Ohioans to produce a new map-and-scenario pack for release in conjunction with the game’s most revered tournament—ASLOK. 

The 14 scenarios of ASL Action Pack #18 were all designed by Ohioans Pete Shelling and the late Bill Sisler. Two new maps (91 & 92) round out the package. World War II actions range from an extreme winter Russian counterattack in front of Moscow in December 1941 to Partisan action in Slovakia to the “final battle” in 1945 Berlin. Pete has also designed four new Korean War scenarios (two on Deluxe boards) featuring actions fought by the American 1st Cavalry Division, its troopers having been “rudely interrupted” from their cushy garrison life in Japan by the outbreak of war in Korea with the Communist invasion of July 1950 and rushed unceremoniously into combat. Action Pack #18: ASL Oktoberfest XXXVII has the action covered!

Action Pack #18: ASL Oktoberfest XXXVII contains:

  • Two 8˝ × 22˝ geomorphic mapboards (91, 92)
  • 14 ASL scenarios:
    • AP191 East Wind – 6½ turns, 2 December 1941, Yushkovo-Buretsovo, Vologda Oblast, Russia (German vs Russian)
    • AP192 Brush Off – 4½ turns, 19 August 1942, Koli Point, Guadalcanal (Allied vs Japanese)
    • AP193 Hit It & Quit It – 4½ turns, 26 September 1944, Horné Hámre, Slovakia (German vs Partisan)
    • AP194 Not Fade Away – 6½ turns, 9 December 1944, Lemberg, France (German vs American)
    • AP195 Break In On Rollbahn A – 5½ turns, 17 December 1944, Hollerath, Germany (American vs German)
    • AP196 Silver & Bronze – 6 turns, 19 December 1944, Wiltz, Luxembourg (American vs German)
    • AP197 KIller Cats & Easy Eights – 6 turns, 30 December 1944, Flohimont, Belgium (German vs American)
    • AP198 Hassel At Hasselt – 7 turns, 12 February 1945, Hasselt, Germany (German vs British)
    • AP199 Nord’s End – 6½ turns, 2 April 1945, Waldenburg, Germany (German vs American)
    • AP200 Chuikov’s Revenge – 7½ turns, 29 April 1945, Berlin, Germany (German vs Russian)
    • AP201 Goodbye, Geishas – 6½ turns, 23 July 1950, Yongdong, South Korea (American vs North Korean)
    • AP202 Little Rat – 4½ turns, 29 July 1950, Kumchon, South Korea (American vs North Korean)
    • AP203 The Walled City – 5½ turns, 5 September 1950, Ka-San, South Korea (American vs North Korean)
    • AP204 Southside Seesaw – 5½ turns, 13 September 1950, Chilgok, South Korea (North Korean vs American)

Hazardous movement Pack #4

10 new tournament sized scenarios and 2 beautiful new geomorphic mapboards

Complete Hazmo Package Deal

Click on photo to order

Also on sale for almost 20% off is the entire Hazardous Movement lineup. So if you have never tried HAZMO, now is the chance to get in at a huge discount.

On the subject of Hazmo, I recently found this interview with Chuck Hammond on Illuminating Rounds. It’s a fun and informative listen.

Almost Gone Forever:

We are down to our very last copies (less than 10) of Green Hell of Inor, LFT15, Rat Pocket Charts, Fight for Seoul, Heat of Battle stuff. If you want it now instead of later for 6 x the price on Extorsion-Bay, this is your last chance.

Contest #117

Normandy, 1944. All hedges are Bocage. It is the final Player Turn of the game (US MPh). The American player is 4 VP short for the win. VC states either Exit VP within 1 hex of the Y1 Road Board Edge -or- Casualty VP. The US player has already tried (and failed) use of their sM. What course of action would ensure the best chance for victory. Please send responses to email account dritter3@triad.rr.com. Answer will be in post #118

Contest #116 Solution.

Several people figured this one out on the first try. The key to this puzzle is knowing and remembering the Multiple Hit rules. I recently found out that the first TK roll also serves as the hit location for the second roll. So it you remembered this, you were well on your way to figuring this one out. So… the first shot hit in the hull (4,4) with Multiple Hits, Although the TK DR was (5,6) for No Effect, it did place the second Hit in the turret. With an inferior turret armor of 4, the subsequent TK roll of (1,2) was enough for the kill (whereas if you forgot this rule, you would have been going down the wrong road believing the effect was a Possible Shock). The next roll was Crew Survival (5,4) which was a fail resulting in enough CVP for the French player to win. Thanks for playing.

Interesting and informative reading:

A new post from Jim Bishop on ‘Control’.

Grumble Jones Link

https://boxcarsagainaslblog.blogspot.com/

Hong Kong Wargamer Link

https://hongkongwargamer.com/

*Pre-Orders Explained

There are three ways I know of that companies take pre-orders.

  1. You pay for it now and wait months/years for the product to be manufactured and shipped. This ties up your money and is a little risky if the store goes out of business (not mentioning anyone by name).
  2. You order and provide your CC information. Then long after you have forgotten all about it, your wife opens the nasty little surprise on you CC statement that of course is sandwiched between the roof repair and the transmission on your Ford Focus.
  3. Our pre-order method: You pre-order the product now and when we are within a few weeks of shipping it to you, we send you an invoice. At that time you decide:

a. Pay for it now and as soon as it arrives at our store it will be on it’s way to you with Free-Shipping*.

b. Pay for it later (your pre-order is reserved and guaranteed at the pre-order price for a full year after release**) and at that time it will be on it’s way to you with Free-Shipping*

c. Don’t pay for it at all and simply ignore the invoice. In this case, no further action is required. Your CC has never been billed and you don’t owe any money or explanation.

Although the third method can tend to leave us with some overstock at times, I really feel that it is the most flexible and secure for the customer so it is the system we use.

*minimum $30 inside the USA.

**As long as the product is still available to retailers.

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