Post #120 – LFT16 (no maps or overlays). Death To Fascism. Contest #120.

Le Franc Tireur 16

N.B. We will not be carrying the maps or the overlays in this product hence the 50% discount. Please note that all 15 scenarios are playable with your Avalon Hill/MMP boards and overlays.

If you have already pre-ordered this product at $110, we will be (at your choice):

-Offering you LFT 16 without the maps or overlays and a $50 refund .

-Offering you LFT 16 without the maps or overlays and a $55 Ritterkrieg store credit.

-Offering you LFT 16 without the maps or overlays and a $80 credit toward LFT 14 and/or FTC 8 – 12.

-Offering you a full refund.

No sooner have we arrived in the arid desert of LFT 15 than we are cast into the jungles of LFT 16.

15 brand new jungle scenarios to try the lessons learned from the great articles in the magazine.

80 pages of articles and commentary to help make you a better PTO player or to help the new player take the dive into the Jungle.

Death to Fascism

I have been trying to get my hands on these since they first came out and finally through a trade with Xavier, I have both editions in limited quantities of 12 pieces each. I know they are very hard to find Stateside so get ’em before they disappear.

Contest #120

This is a redo of Contest #118 that I messed up pretty bad. Thanks for not calling me out on it.

Alright, here we go again… This is a simple one and just for fun let’s assume the German rolls a 1 on the colored die of his first two TH shots, and all German TK shots will result in a Burning Wreck. What is the best move for the British player to ensure a win?

Final player turn (British) of the game. The British player must exit at least one AFV off the South (bottom) edge for the win.

Special Rules: None

Solution to Contest #119.1

Before reading further, please revisit this contest before reading the solution as it has been updated and a lot of fun when you figure it out.

I really like this contest as it probably caused a rules dive even for those versed in the night rules and remember it is not ‘what can the Russian do to win the game’, it is a ‘how did this game play out’ if the Russian won the game?

The Russian cannot prep fire as there is nothing with FP that has a LOS and they cannot get adjacent to the Victory hex with anything but an 8-1 SMC (which cannot gain building control by himself) so this seems quite impossible. Except if it plays out just right…

Remember that the SSR stated that there were scattered clouds with a half moon which means that a WC DR may result in a NVR change dr divided by 3 (FRU) (E1.12). In addition, E1.13 states that when a unit’s NVR is 0, it is not bounced out of a enemy concealed unit’s location but is marked with a CC instead. Therefore, the Russian’s player turn must have gone something like this…

WC DR: 6,5 or 6. Subsequent dr: 5 or 6, reducing NVR to 0

RPh, PFPh… None.

MPh: All units drop support weapons and move into Q2. German unit Fires with no effect.

DFPh…German in Q2 fires with No Effect

AFPh: Russian attacks with a 24-1 (9+10+6), at least breaking the German in Q2.

APh: Russian Advances into R1 for the win.

Bonus Points: The German could have denied the Russian win by simply dropping concealment on the crew, denying the opportunity for the Russians to enter it’s hex.

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