Quick 6 II – LCP

$14.00

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Description

Q7 – Direct Pressure: Lessay-Periers Highway, France, 25 July 1944; Game Length: 6 Turns, Americans: 10½ Squads, 3x Leaders, 4x Machine-guns, 3x 60mm mortars vs. Germans 5x Squads, 2x Leaders, 2x Machine-guns, 81mm Mortar, and fortifications; Estimated Playing Time: 2 hours 41 minutes

Q8 – New and Untested: Kursenai Bridgehead, East Prussia, 3 October 1944; Game Length: 6 Turns, Germans: 12x Squads, 3x Leaders, 4x Machine-guns vs. Russians 11x Squads, 3x Leaders, 7x Machine-guns; Estimated Playing Time 3 hours 11 minutes

Q9 – Long Day of Confusion: St. Contest, France, 7 July 1944; Game Length: 6 Turns; British: 12x Squads, 3x Leaders, 5x Machine-guns, 2x 2″ Mortars, 2x PIAT vs. SS-Germans: 5x Squads, 2x Leaders, Machine-Gun, 75mm Infantry Gun; Estimated Playing Time: 2 hours 38 minutes

Q10 – Most Important Thing: Narva, Russia, 1 March 1944; Game Length: 5½ Turns; Russians: 16x Squads, 3x Leaders, 5x Machine-guns, 2x DC vs. SS-Germans: 5x Squads, 2x Leaders, 2x Machine-guns, fortifications; Estimated Playing Time: 2 hours 34 minutes

Q11 – Demented with Grief: Lebisey, France, 8 July 1944; Game Length: 6 Turns; British: 10x Squads, 3x Leaders, 2x Machine-guns, 2x 2″ Mortars, PIAT vs. Germans: 8x Squads, 3x Leaders, 2x Machine-guns, fortifications; Estimated Playing Time: 2 hours 34 minutes

Q12 – Unfamiliar Land: Nizhe, Russia, 25 November 1942; Game Length: 5½ Turns; Germans: 11x Squads, 3x Leaders, 3x Machine-guns, 2x 50mm Mortars vs. Russians: 8x Squads, Crew, 2x Leaders, 4x Machine-guns; Estimated Playing Time: 2 hours 25 minutes

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Each scenario is played on half a map board with a handful of counters per each side; these scenarios are fast, with limited SSR, to ensure minimum set up time and maximum game time.

Additional information

Weight .3 lbs
Dimensions 2 × 2 × 2 in

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